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-rw-r--r--core/java/android/widget/EdgeEffect.java501
1 files changed, 449 insertions, 52 deletions
diff --git a/core/java/android/widget/EdgeEffect.java b/core/java/android/widget/EdgeEffect.java
index c10ffbee686a..c110ab956030 100644
--- a/core/java/android/widget/EdgeEffect.java
+++ b/core/java/android/widget/EdgeEffect.java
@@ -16,20 +16,33 @@
package android.widget;
+import android.animation.ValueAnimator;
import android.annotation.ColorInt;
+import android.annotation.IntDef;
+import android.annotation.NonNull;
import android.annotation.Nullable;
+import android.compat.Compatibility;
+import android.compat.annotation.ChangeId;
+import android.compat.annotation.EnabledSince;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.BlendMode;
import android.graphics.Canvas;
+import android.graphics.Matrix;
import android.graphics.Paint;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
+import android.graphics.RenderNode;
import android.os.Build;
+import android.util.AttributeSet;
import android.view.animation.AnimationUtils;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+
/**
* This class performs the graphical effect used at the edges of scrollable widgets
* when the user scrolls beyond the content bounds in 2D space.
@@ -49,12 +62,91 @@ import android.view.animation.Interpolator;
* {@link #draw(Canvas)} method.</p>
*/
public class EdgeEffect {
+ /**
+ * This sets the edge effect to use stretch instead of glow.
+ *
+ * @hide
+ */
+ @ChangeId
+ @EnabledSince(targetSdkVersion = Build.VERSION_CODES.BASE)
+ public static final long USE_STRETCH_EDGE_EFFECT_BY_DEFAULT = 171228096L;
/**
* The default blend mode used by {@link EdgeEffect}.
*/
public static final BlendMode DEFAULT_BLEND_MODE = BlendMode.SRC_ATOP;
+ /**
+ * Completely disable edge effect
+ */
+ private static final int TYPE_NONE = -1;
+
+ /**
+ * Use a color edge glow for the edge effect.
+ */
+ private static final int TYPE_GLOW = 0;
+
+ /**
+ * Use a stretch for the edge effect.
+ */
+ private static final int TYPE_STRETCH = 1;
+
+ /**
+ * The velocity threshold before the spring animation is considered settled.
+ * The idea here is that velocity should be less than 0.1 pixel per second.
+ */
+ private static final double VELOCITY_THRESHOLD = 0.01;
+
+ /**
+ * The speed at which we should start linearly interpolating to the destination.
+ * When using a spring, as it gets closer to the destination, the speed drops off exponentially.
+ * Instead of landing very slowly, a better experience is achieved if the final
+ * destination is arrived at quicker.
+ */
+ private static final float LINEAR_VELOCITY_TAKE_OVER = 200f;
+
+ /**
+ * The value threshold before the spring animation is considered close enough to
+ * the destination to be settled. This should be around 0.01 pixel.
+ */
+ private static final double VALUE_THRESHOLD = 0.001;
+
+ /**
+ * The maximum distance at which we should start linearly interpolating to the destination.
+ * When using a spring, as it gets closer to the destination, the speed drops off exponentially.
+ * Instead of landing very slowly, a better experience is achieved if the final
+ * destination is arrived at quicker.
+ */
+ private static final double LINEAR_DISTANCE_TAKE_OVER = 8.0;
+
+ /**
+ * The natural frequency of the stretch spring.
+ */
+ private static final double NATURAL_FREQUENCY = 24.657;
+
+ /**
+ * The damping ratio of the stretch spring.
+ */
+ private static final double DAMPING_RATIO = 0.98;
+
+ /**
+ * The variation of the velocity for the stretch effect when it meets the bound.
+ * if value is > 1, it will accentuate the absorption of the movement.
+ */
+ private static final float ON_ABSORB_VELOCITY_ADJUSTMENT = 13f;
+
+ /** @hide */
+ @IntDef({TYPE_NONE, TYPE_GLOW, TYPE_STRETCH})
+ @Retention(RetentionPolicy.SOURCE)
+ public @interface EdgeEffectType {
+ }
+
+ private static final float LINEAR_STRETCH_INTENSITY = 0.016f;
+
+ private static final float EXP_STRETCH_INTENSITY = 0.016f;
+
+ private static final float SCROLL_DIST_AFFECTED_BY_EXP_STRETCH = 0.33f;
+
@SuppressWarnings("UnusedDeclaration")
private static final String TAG = "EdgeEffect";
@@ -89,6 +181,8 @@ public class EdgeEffect {
private float mGlowAlpha;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private float mGlowScaleY;
+ private float mDistance;
+ private float mVelocity; // only for stretch animations
private float mGlowAlphaStart;
private float mGlowAlphaFinish;
@@ -98,7 +192,7 @@ public class EdgeEffect {
private long mStartTime;
private float mDuration;
- private final Interpolator mInterpolator;
+ private final Interpolator mInterpolator = new DecelerateInterpolator();
private static final int STATE_IDLE = 0;
private static final int STATE_PULL = 1;
@@ -115,6 +209,8 @@ public class EdgeEffect {
private float mPullDistance;
private final Rect mBounds = new Rect();
+ private float mWidth;
+ private float mHeight;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450)
private final Paint mPaint = new Paint();
private float mRadius;
@@ -123,20 +219,49 @@ public class EdgeEffect {
private float mTargetDisplacement = 0.5f;
/**
+ * Current edge effect type, consumers should always query
+ * {@link #getCurrentEdgeEffectBehavior()} instead of this parameter
+ * directly in case animations have been disabled (ex. for accessibility reasons)
+ */
+ private @EdgeEffectType int mEdgeEffectType = TYPE_GLOW;
+ private Matrix mTmpMatrix = null;
+ private float[] mTmpPoints = null;
+
+ /**
* Construct a new EdgeEffect with a theme appropriate for the provided context.
* @param context Context used to provide theming and resource information for the EdgeEffect
*/
public EdgeEffect(Context context) {
- mPaint.setAntiAlias(true);
+ this(context, null);
+ }
+
+ /**
+ * Construct a new EdgeEffect with a theme appropriate for the provided context.
+ * @param context Context used to provide theming and resource information for the EdgeEffect
+ * @param attrs The attributes of the XML tag that is inflating the view
+ */
+ public EdgeEffect(@NonNull Context context, @Nullable AttributeSet attrs) {
final TypedArray a = context.obtainStyledAttributes(
- com.android.internal.R.styleable.EdgeEffect);
+ attrs, com.android.internal.R.styleable.EdgeEffect);
final int themeColor = a.getColor(
com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
+ mEdgeEffectType = Compatibility.isChangeEnabled(USE_STRETCH_EDGE_EFFECT_BY_DEFAULT)
+ ? TYPE_STRETCH : TYPE_GLOW;
a.recycle();
+
+ mPaint.setAntiAlias(true);
mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setBlendMode(DEFAULT_BLEND_MODE);
- mInterpolator = new DecelerateInterpolator();
+ }
+
+ @EdgeEffectType
+ private int getCurrentEdgeEffectBehavior() {
+ if (!ValueAnimator.areAnimatorsEnabled()) {
+ return TYPE_NONE;
+ } else {
+ return mEdgeEffectType;
+ }
}
/**
@@ -157,6 +282,9 @@ public class EdgeEffect {
mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
+
+ mWidth = width;
+ mHeight = height;
}
/**
@@ -176,6 +304,8 @@ public class EdgeEffect {
*/
public void finish() {
mState = STATE_IDLE;
+ mDistance = 0;
+ mVelocity = 0;
}
/**
@@ -209,13 +339,25 @@ public class EdgeEffect {
* Values may be from 0-1.
*/
public void onPull(float deltaDistance, float displacement) {
+ int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
+ if (edgeEffectBehavior == TYPE_NONE) {
+ finish();
+ return;
+ }
final long now = AnimationUtils.currentAnimationTimeMillis();
mTargetDisplacement = displacement;
- if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
+ if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration
+ && edgeEffectBehavior == TYPE_GLOW) {
return;
}
if (mState != STATE_PULL) {
- mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
+ if (edgeEffectBehavior == TYPE_STRETCH) {
+ // Restore the mPullDistance to the fraction it is currently showing -- we want
+ // to "catch" the current stretch value.
+ mPullDistance = mDistance;
+ } else {
+ mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
+ }
}
mState = STATE_PULL;
@@ -223,14 +365,21 @@ public class EdgeEffect {
mDuration = PULL_TIME;
mPullDistance += deltaDistance;
-
- final float absdd = Math.abs(deltaDistance);
- mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
- mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
+ if (edgeEffectBehavior == TYPE_STRETCH) {
+ // Don't allow stretch beyond 1
+ mPullDistance = Math.min(1f, mPullDistance);
+ }
+ mDistance = Math.max(0f, mPullDistance);
+ mVelocity = 0;
if (mPullDistance == 0) {
mGlowScaleY = mGlowScaleYStart = 0;
+ mGlowAlpha = mGlowAlphaStart = 0;
} else {
+ final float absdd = Math.abs(deltaDistance);
+ mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
+ mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
+
final float scale = (float) (Math.max(0, 1 - 1 /
Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
@@ -239,6 +388,72 @@ public class EdgeEffect {
mGlowAlphaFinish = mGlowAlpha;
mGlowScaleYFinish = mGlowScaleY;
+ if (edgeEffectBehavior == TYPE_STRETCH && mDistance == 0) {
+ mState = STATE_IDLE;
+ }
+ }
+
+ /**
+ * A view should call this when content is pulled away from an edge by the user.
+ * This will update the state of the current visual effect and its associated animation.
+ * The host view should always {@link android.view.View#invalidate()} after this
+ * and draw the results accordingly. This works similarly to {@link #onPull(float, float)},
+ * but returns the amount of <code>deltaDistance</code> that has been consumed. If the
+ * {@link #getDistance()} is currently 0 and <code>deltaDistance</code> is negative, this
+ * function will return 0 and the drawn value will remain unchanged.
+ *
+ * This method can be used to reverse the effect from a pull or absorb and partially consume
+ * some of a motion:
+ *
+ * <pre class="prettyprint">
+ * if (deltaY < 0) {
+ * float consumed = edgeEffect.onPullDistance(deltaY / getHeight(), x / getWidth());
+ * deltaY -= consumed * getHeight();
+ * if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease();
+ * }
+ * </pre>
+ *
+ * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
+ * 1.f (full length of the view) or negative values to express change
+ * back toward the edge reached to initiate the effect.
+ * @param displacement The displacement from the starting side of the effect of the point
+ * initiating the pull. In the case of touch this is the finger position.
+ * Values may be from 0-1.
+ * @return The amount of <code>deltaDistance</code> that was consumed, a number between
+ * 0 and <code>deltaDistance</code>.
+ */
+ public float onPullDistance(float deltaDistance, float displacement) {
+ int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
+ if (edgeEffectBehavior == TYPE_NONE) {
+ return 0f;
+ }
+ float finalDistance = Math.max(0f, deltaDistance + mDistance);
+ float delta = finalDistance - mDistance;
+ if (delta == 0f && mDistance == 0f) {
+ return 0f; // No pull, don't do anything.
+ }
+
+ if (mState != STATE_PULL && mState != STATE_PULL_DECAY && edgeEffectBehavior == TYPE_GLOW) {
+ // Catch the edge glow in the middle of an animation.
+ mPullDistance = mDistance;
+ mState = STATE_PULL;
+ }
+ onPull(delta, displacement);
+ return delta;
+ }
+
+ /**
+ * Returns the pull distance needed to be released to remove the showing effect.
+ * It is determined by the {@link #onPull(float, float)} <code>deltaDistance</code> and
+ * any animating values, including from {@link #onAbsorb(int)} and {@link #onRelease()}.
+ *
+ * This can be used in conjunction with {@link #onPullDistance(float, float)} to
+ * release the currently showing effect.
+ *
+ * @return The pull distance that must be released to remove the showing effect.
+ */
+ public float getDistance() {
+ return mDistance;
}
/**
@@ -260,6 +475,7 @@ public class EdgeEffect {
mGlowAlphaFinish = 0.f;
mGlowScaleYFinish = 0.f;
+ mVelocity = 0.f;
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = RECEDE_TIME;
@@ -276,27 +492,38 @@ public class EdgeEffect {
* @param velocity Velocity at impact in pixels per second.
*/
public void onAbsorb(int velocity) {
- mState = STATE_ABSORB;
- velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
-
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = 0.15f + (velocity * 0.02f);
-
- // The glow depends more on the velocity, and therefore starts out
- // nearly invisible.
- mGlowAlphaStart = GLOW_ALPHA_START;
- mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
-
-
- // Growth for the size of the glow should be quadratic to properly
- // respond
- // to a user's scrolling speed. The faster the scrolling speed, the more
- // intense the effect should be for both the size and the saturation.
- mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
- // Alpha should change for the glow as well as size.
- mGlowAlphaFinish = Math.max(
- mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
- mTargetDisplacement = 0.5f;
+ int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
+ if (edgeEffectBehavior == TYPE_STRETCH) {
+ mState = STATE_RECEDE;
+ mVelocity = velocity * ON_ABSORB_VELOCITY_ADJUSTMENT;
+ mStartTime = AnimationUtils.currentAnimationTimeMillis();
+ } else if (edgeEffectBehavior == TYPE_GLOW) {
+ mState = STATE_ABSORB;
+ mVelocity = 0;
+ velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
+
+ mStartTime = AnimationUtils.currentAnimationTimeMillis();
+ mDuration = 0.15f + (velocity * 0.02f);
+
+ // The glow depends more on the velocity, and therefore starts out
+ // nearly invisible.
+ mGlowAlphaStart = GLOW_ALPHA_START;
+ mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
+
+ // Growth for the size of the glow should be quadratic to properly
+ // respond
+ // to a user's scrolling speed. The faster the scrolling speed, the more
+ // intense the effect should be for both the size and the saturation.
+ mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2,
+ 1.f);
+ // Alpha should change for the glow as well as size.
+ mGlowAlphaFinish = Math.max(
+ mGlowAlphaStart,
+ Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
+ mTargetDisplacement = 0.5f;
+ } else {
+ finish();
+ }
}
/**
@@ -333,7 +560,6 @@ public class EdgeEffect {
return mPaint.getColor();
}
-
/**
* Returns the blend mode. A blend mode defines how source pixels
* (generated by a drawing command) are composited with the destination pixels
@@ -351,33 +577,98 @@ public class EdgeEffect {
* Draw into the provided canvas. Assumes that the canvas has been rotated
* accordingly and the size has been set. The effect will be drawn the full
* width of X=0 to X=width, beginning from Y=0 and extending to some factor <
- * 1.f of height.
+ * 1.f of height. The effect will only be visible on a
+ * hardware canvas, e.g. {@link RenderNode#beginRecording()}.
*
* @param canvas Canvas to draw into
* @return true if drawing should continue beyond this frame to continue the
* animation
*/
public boolean draw(Canvas canvas) {
- update();
-
- final int count = canvas.save();
-
- final float centerX = mBounds.centerX();
- final float centerY = mBounds.height() - mRadius;
-
- canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
-
- final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
- float translateX = mBounds.width() * displacement / 2;
-
- canvas.clipRect(mBounds);
- canvas.translate(translateX, 0);
- mPaint.setAlpha((int) (0xff * mGlowAlpha));
- canvas.drawCircle(centerX, centerY, mRadius, mPaint);
- canvas.restoreToCount(count);
+ int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
+ if (edgeEffectBehavior == TYPE_GLOW) {
+ update();
+ final int count = canvas.save();
+
+ final float centerX = mBounds.centerX();
+ final float centerY = mBounds.height() - mRadius;
+
+ canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
+
+ final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
+ float translateX = mBounds.width() * displacement / 2;
+
+ canvas.clipRect(mBounds);
+ canvas.translate(translateX, 0);
+ mPaint.setAlpha((int) (0xff * mGlowAlpha));
+ canvas.drawCircle(centerX, centerY, mRadius, mPaint);
+ canvas.restoreToCount(count);
+ } else if (edgeEffectBehavior == TYPE_STRETCH && canvas instanceof RecordingCanvas) {
+ if (mState == STATE_RECEDE) {
+ updateSpring();
+ }
+ if (mDistance != 0f) {
+ RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
+ if (mTmpMatrix == null) {
+ mTmpMatrix = new Matrix();
+ mTmpPoints = new float[12];
+ }
+ //noinspection deprecation
+ recordingCanvas.getMatrix(mTmpMatrix);
+
+ mTmpPoints[0] = 0;
+ mTmpPoints[1] = 0; // top-left
+ mTmpPoints[2] = mWidth;
+ mTmpPoints[3] = 0; // top-right
+ mTmpPoints[4] = mWidth;
+ mTmpPoints[5] = mHeight; // bottom-right
+ mTmpPoints[6] = 0;
+ mTmpPoints[7] = mHeight; // bottom-left
+ mTmpPoints[8] = mWidth * mDisplacement;
+ mTmpPoints[9] = 0; // drag start point
+ mTmpPoints[10] = mWidth * mDisplacement;
+ mTmpPoints[11] = mHeight * mDistance; // drag point
+ mTmpMatrix.mapPoints(mTmpPoints);
+
+ RenderNode renderNode = recordingCanvas.mNode;
+
+ float left = renderNode.getLeft()
+ + min(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
+ float top = renderNode.getTop()
+ + min(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
+ float right = renderNode.getLeft()
+ + max(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
+ float bottom = renderNode.getTop()
+ + max(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
+ // assume rotations of increments of 90 degrees
+ float x = mTmpPoints[10] - mTmpPoints[8];
+ float width = right - left;
+ float vecX = dampStretchVector(Math.max(-1f, Math.min(1f, x / width)));
+
+ float y = mTmpPoints[11] - mTmpPoints[9];
+ float height = bottom - top;
+ float vecY = dampStretchVector(Math.max(-1f, Math.min(1f, y / height)));
+
+ boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY);
+ if (right > left && bottom > top && mWidth > 0 && mHeight > 0 && hasValidVectors) {
+ renderNode.stretch(
+ vecX, // horizontal stretch intensity
+ vecY, // vertical stretch intensity
+ mWidth, // max horizontal stretch in pixels
+ mHeight // max vertical stretch in pixels
+ );
+ }
+ }
+ } else {
+ // Animations have been disabled or this is TYPE_STRETCH and drawing into a Canvas
+ // that isn't a Recording Canvas, so no effect can be shown. Just end the effect.
+ mState = STATE_IDLE;
+ mDistance = 0;
+ mVelocity = 0;
+ }
boolean oneLastFrame = false;
- if (mState == STATE_RECEDE && mGlowScaleY == 0) {
+ if (mState == STATE_RECEDE && mDistance == 0 && mVelocity == 0) {
mState = STATE_IDLE;
oneLastFrame = true;
}
@@ -385,13 +676,25 @@ public class EdgeEffect {
return mState != STATE_IDLE || oneLastFrame;
}
+ private float min(float f1, float f2, float f3, float f4) {
+ float min = Math.min(f1, f2);
+ min = Math.min(min, f3);
+ return Math.min(min, f4);
+ }
+
+ private float max(float f1, float f2, float f3, float f4) {
+ float max = Math.max(f1, f2);
+ max = Math.max(max, f3);
+ return Math.max(max, f4);
+ }
+
/**
* Return the maximum height that the edge effect will be drawn at given the original
* {@link #setSize(int, int) input size}.
* @return The maximum height of the edge effect
*/
public int getMaxHeight() {
- return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
+ return (int) mHeight;
}
private void update() {
@@ -402,6 +705,9 @@ public class EdgeEffect {
mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
+ if (mState != STATE_PULL) {
+ mDistance = calculateDistanceFromGlowValues(mGlowScaleY, mGlowAlpha);
+ }
mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
if (t >= 1.f - EPSILON) {
@@ -439,4 +745,95 @@ public class EdgeEffect {
}
}
}
+
+ private void updateSpring() {
+ final long time = AnimationUtils.currentAnimationTimeMillis();
+ final float deltaT = (time - mStartTime) / 1000f; // Convert from millis to seconds
+ if (deltaT < 0.001f) {
+ return; // Must have at least 1 ms difference
+ }
+ mStartTime = time;
+
+ if (Math.abs(mVelocity) <= LINEAR_VELOCITY_TAKE_OVER
+ && Math.abs(mDistance * mHeight) < LINEAR_DISTANCE_TAKE_OVER
+ && Math.signum(mVelocity) == -Math.signum(mDistance)
+ ) {
+ // This is close. The spring will slowly reach the destination. Instead, we
+ // will interpolate linearly so that it arrives at its destination quicker.
+ mVelocity = Math.signum(mVelocity) * LINEAR_VELOCITY_TAKE_OVER;
+
+ float targetDistance = mDistance + (mVelocity * deltaT / mHeight);
+ if (Math.signum(targetDistance) != Math.signum(mDistance)) {
+ // We have arrived
+ mDistance = 0;
+ mVelocity = 0;
+ } else {
+ mDistance = targetDistance;
+ }
+ return;
+ }
+ final double mDampedFreq = NATURAL_FREQUENCY * Math.sqrt(1 - DAMPING_RATIO * DAMPING_RATIO);
+
+ // We're always underdamped, so we can use only those equations:
+ double cosCoeff = mDistance * mHeight;
+ double sinCoeff = (1 / mDampedFreq) * (DAMPING_RATIO * NATURAL_FREQUENCY
+ * mDistance * mHeight + mVelocity);
+ double distance = Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT)
+ * (cosCoeff * Math.cos(mDampedFreq * deltaT)
+ + sinCoeff * Math.sin(mDampedFreq * deltaT));
+ double velocity = distance * (-NATURAL_FREQUENCY) * DAMPING_RATIO
+ + Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT)
+ * (-mDampedFreq * cosCoeff * Math.sin(mDampedFreq * deltaT)
+ + mDampedFreq * sinCoeff * Math.cos(mDampedFreq * deltaT));
+ mDistance = (float) distance / mHeight;
+ mVelocity = (float) velocity;
+ if (mDistance > 1f) {
+ mDistance = 1f;
+ mVelocity = 0f;
+ }
+ if (isAtEquilibrium()) {
+ mDistance = 0;
+ mVelocity = 0;
+ }
+ }
+
+ /**
+ * @return The estimated pull distance as calculated from mGlowScaleY.
+ */
+ private float calculateDistanceFromGlowValues(float scale, float alpha) {
+ if (scale >= 1f) {
+ // It should asymptotically approach 1, but not reach there.
+ // Here, we're just choosing a value that is large.
+ return 1f;
+ }
+ if (scale > 0f) {
+ float v = 1f / 0.7f / (mGlowScaleY - 1f);
+ return v * v / mBounds.height();
+ }
+ return alpha / PULL_DISTANCE_ALPHA_GLOW_FACTOR;
+ }
+
+ /**
+ * @return true if the spring used for calculating the stretch animation is
+ * considered at rest or false if it is still animating.
+ */
+ private boolean isAtEquilibrium() {
+ double displacement = mDistance * mHeight; // in pixels
+ double velocity = mVelocity;
+
+ // Don't allow displacement to drop below 0. We don't want it stretching the opposite
+ // direction if it is flung that way. We also want to stop the animation as soon as
+ // it gets very close to its destination.
+ return displacement < 0 || (Math.abs(velocity) < VELOCITY_THRESHOLD
+ && displacement < VALUE_THRESHOLD);
+ }
+
+ private float dampStretchVector(float normalizedVec) {
+ float sign = normalizedVec > 0 ? 1f : -1f;
+ float overscroll = Math.abs(normalizedVec);
+ float linearIntensity = LINEAR_STRETCH_INTENSITY * overscroll;
+ double scalar = Math.E / SCROLL_DIST_AFFECTED_BY_EXP_STRETCH;
+ double expIntensity = EXP_STRETCH_INTENSITY * (1 - Math.exp(-overscroll * scalar));
+ return sign * (float) (linearIntensity + expIntensity);
+ }
}