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-rw-r--r--core/java/android/view/IWindowSession.aidl31
1 files changed, 0 insertions, 31 deletions
diff --git a/core/java/android/view/IWindowSession.aidl b/core/java/android/view/IWindowSession.aidl
index 1facc106d645..7e6af11a62c7 100644
--- a/core/java/android/view/IWindowSession.aidl
+++ b/core/java/android/view/IWindowSession.aidl
@@ -98,31 +98,6 @@ interface IWindowSession {
out Rect outOutsets, out Rect outBackdropFrame, out Configuration outConfig,
out Surface outSurface);
- /**
- * Position a window relative to it's parent (attached) window without triggering
- * a full relayout. This action may be deferred until a given frame number
- * for the parent window appears. This allows for synchronizing movement of a child
- * to repainting the contents of the parent.
- *
- * "width" and "height" correspond to the width and height members of
- * WindowManager.LayoutParams in the {@link #relayout relayout()} case.
- * This may differ from the surface buffer size in the
- * case of {@link LayoutParams#FLAG_SCALED} and {@link #relayout relayout()}
- * must be used with requestedWidth/height if this must be changed.
- *
- * @param window The window being modified. Must be attached to a parent window
- * or this call will fail.
- * @param left The new left position
- * @param top The new top position
- * @param right The new right position
- * @param bottom The new bottom position
- * @param deferTransactionUntilFrame Frame number from our parent (attached) to
- * defer this action until.
- * @param outFrame Rect in which is placed the new position/size on screen.
- */
- void repositionChild(IWindow childWindow, int left, int top, int right, int bottom,
- long deferTransactionUntilFrame, out Rect outFrame);
-
/*
* Notify the window manager that an application is relaunching and
* windows should be prepared for replacement.
@@ -134,12 +109,6 @@ interface IWindowSession {
void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly);
/**
- * If a call to relayout() asked to have the surface destroy deferred,
- * it must call this once it is okay to destroy that surface.
- */
- void performDeferredDestroy(IWindow window);
-
- /**
* Called by a client to report that it ran out of graphics memory.
*/
boolean outOfMemory(IWindow window);