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path: root/cmds/bootanimation/BootAnimationUtil.cpp
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* Conditionally show bootanimation for quiescent bootsRobert Horvath2021-04-151-1/+8
| | | | | | | | | | | | | | | | | Allow bootanimation to play if the boot is quiescent and the system property ro.bootanim.quiescent.enabled is set to true. This allows the bootanimation to become visible if the display is turned on during the bootanimation. If OEMs want this behavior and the device implements suppression of video/audio during quiescent boot, they can set the system property ro.bootanim.quiescent.enabled. Bug: 185118020 Test: PRODUCT_PRODUCT_PROPERTIES += ro.bootanim.quiescent.enabled=true adb reboot quiescent Spam `adb shell input keyevent POWER` during boot Test: Repeat the above test with the property set to 0 Change-Id: I54a4ad552704106ca06c4992fed4a2d501aa3fa5
* Refactor audio code out of bootanimation_main.Ed Coyne2018-05-311-0/+43
| | | | | | | | | | | So it can be shared with the iot/ variant I refactored it into the audioplay.h file. This keeps all of the audio code local, we could hide the functions and only expose the callback but that would make testing harder. Test: Ran a bootanimation.zip with audio.wav on Marlin, works as expected. Bug: 67051984 Change-Id: Ie31dc5f2cfaad5bb23134ef81be712afa6b3cd6f
* Fix nobootanimation toggleKalle Raita2017-07-141-1/+1
| | | | | | | | | | | | The sf.debug.nobootanimation was apparently broken in a recent refactoring. Flipping the boolean in the utils fixes the issue. Left some additional logging behind. Test: marlin-eng boots Test: my test can prevent the boot animation Test: shell stop start shows boot animation Change-Id: I815708a2f16a3a8688cf1a53695e5a8d43194575
* Allow IO During boot process, BootActions.Ed Coyne2017-06-191-0/+61
NOTE: this is only compiled into products with PRODUCT_IOT=true. Introduce BootActions that a developer can provide to manipulate IO before the android framework comes up on boot. We will look for a configuration file at /oem/app/etc/boot_action.conf and expect it to tell us the name of a shared library. We will then fetch this library from /oem/app/lib/${arch}/ and load it. We expect it to export boot_action_init(), boot_action_shutdown(), and optionally boot_action_start_part(int partNumber, int playNumber). We will then call boot_action_init() during boot after PeripheralManager is up and call boot_action_shutdown() when the android framework is up and we are going to start loading APKs. We will also call boot_action_start_part(*) when each part of the boot animation is started, use this if you want to synchronize the boot action and the boot animation. Boot actions run in a restricted environment and in general can only make calls to PeripheralManager. Bug: 37992717 Test: Pushed to local imx7d to test boot actions, pushed to bullhead test that animation+sound still works. Change-Id: I9e53a17567f8028ea84486d637e1d231ee1125e1