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path: root/core/java/android/animation/PathKeyframes.java
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* Simplify KeyframeSet to avoid caching.George Mount2016-06-081-8/+0
| | | | | | | Bug 27367940 Change-Id: I76426def5d4b46c0a0ba534fd952f6c41725c74a
* Implement transition for docking task in recents #5Jorim Jaggi2016-03-251-1/+2
| | | | | | | - Move task along a curved path. Bug: 27607141 Change-Id: I945071de55efed0d327b68045e48fea6989adf63
* Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""Doris Liu2016-02-041-2/+2
| | | | | | This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
* Revert "VectorDrawable native rendering - Step 4 of MANY"Doris Liu2016-02-041-2/+2
| | | | | | | | b/26949340 and b/26975469, b/26975079 as well This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e. Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
* VectorDrawable native rendering - Step 4 of MANYDoris Liu2016-02-021-2/+2
| | | | | | | | | | | | | | This CL runs VectorDrawable animation on RenderThread. The changes in this CL include: - Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators. - Hook up the new animators with RenderThread - Add drawOp in RecordingCanvas for drawing VD so that during the animation on RenderThread, all the property changes on VD can be reflected on the screen. TODO: - Implement reverse and reset for AVD. Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
* Allow Path Animations to support overshooting.George Mount2014-09-121-19/+23
| | | | | | Bug 17458698 Change-Id: I7a29fc8932a28121d7db8b3bf695d91a55ef059b
* Use optimized Keyframes for Path animations.George Mount2014-08-291-0/+254
Bug 17005728 Change-Id: I2e109ed1a3e768e1e0286fc3950516f16509e591