| Commit message (Collapse) | Author | Age | Files | Lines |
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These are APIs that have @UnsupportedAppUsage but for which we don't
have any evidence of them currently being used, so should be safe to
remove from the unsupported list.
This is a resubmit of ag/12929664 with some APIs excluded that caused
test failures; see bugs 171886397, 171888296, 171864568.
APIs excluded:
Landroid/bluetooth/le/ScanRecord;->parseFromBytes([B)Landroid/bluetooth/le/ScanRecord;
Landroid/os/Process;->myPpid()I
Landroid/os/SharedMemory;->getFd()I
Landroid/hardware/input/InputManager;->INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH:I
Bug: 170729553
Test: Treehugger
Change-Id: I8285daa8530260251ecad6f3f38f98e263629ca7
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This reverts commit 72f07d6a8a32db4a0dedd7682a0b3385be2b9cd6.
Reason for revert: Droidcop-triggered revert due to breakage https://android-build.googleplex.com/builds/quarterdeck?testMethod=testAppZygotePreload&testClass=android.app.cts.ServiceTest&atpConfigName=suite%2Ftest-mapping-presubmit-retry_cloud-tf&testModule=CtsAppTestCases&fkbb=6936597&lkbb=6936969&lkgb=6936551&testResults=true&branch=git_master&target=cf_x86_phone-userdebug>, bug b/171886397
Bug: 171886397
Change-Id: Ibe0f0430a3451477c1ee8ef56a596e91ea1e7672
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These are APIs that have @UnsupportedAppUsage but for which we don't
have any evidence of them currently being used, so should be safe to
remove from the unsupported list.
Bug: 170729553
Test: Treehugger
Change-Id: I4c8fd0006f950de9955242e93968fb0996ceb372
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Existing annotations in libcore/ and frameworks/ will deleted after the migration. This also means that any java library that compiles @UnsupportedAppUsage requires a direct dependency on "unsupportedappusage" java_library.
Bug: 145132366
Test: m && diff unsupportedappusage_index.csv
Change-Id: I8789f8499d4dca08580672e9e45ed9a7026dd686
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For packages:
android.app.usage
android.app.trust
android.app.timezonedetector
android.app.timezone
android.app.timedetector
android.app.job
android.app.backup
android.app.assist
android.app.admin
android.app
This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.
Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@
Bug: 110868826
Test: m
Change-Id: I618c5dc4462ae990d9df45c3e9ed3f092cc5138c
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am: 1a2cb453fa
* commit '1a2cb453fa8204db84d92fd2de92b0ed1e546a03':
Create linker-namespace for the classloader
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With this change ApplicationLoaders.getClassLoader()
creates linker-namespace for the classloader at the
construction time. Before this change the namespace
was created on first load of a jni library.
With this change we ensure that every classloader
has initialized namespace associated with it.
As an additional advantage we now can avoid storing
namespace-specific fields in the classloaders.
Bug: http://b/27189432
Bug: http://b/22548808
Change-Id: I3b160bd478a55171008682c40b2ebc13bdbd9882
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am: 05ba2b724c
* commit '05ba2b724c5049c3bd14717f1abf76ca71287de4':
Construct classloader for apps with no java code
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The commit 6f06ad7df1362e9e5b252689f452bdeee2e5af46
fixed a way to load native library for NativeActivity
by using classloader logic to find the library; which
also fixed the problem of native activity not working
when library is supposed to be opened directly from
the apk.
As a side effect it introduced regression - apps without
java code did not have correctly initialized classloader.
This change fixes this by constructing classloader with
empty dexpath but valid nativeLibrarySearchPath.
Bug: http://b/26015561
Bug: http://b/27250344
Change-Id: I50f1119f0976a95edd75d88efb9fcdedc57efbc3
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am: 9653790de2
* commit '9653790de25dfa77076701c3c2932ea93b7f9968':
The NDK samples moved a while back.
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Change-Id: I10f419b0ad58f9c5417a3f06775e298c74f284dc
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System apps are the exception and they can
access internal platform libraries (this
is needed for bundled apps to work correctly).
Also fix the way NativeActivity loads the native
library to correspond to the way BaseDexClassloader
does it.
Bug: http://b/22548808
Bub: http://b/25777936
Change-Id: Idc94cdded182ea2cb1cbebc76c336cc3394c7ebe
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System apps are the exception and they can
access internal platform libraries (this
is needed for bundled apps to work correctly).
Also fix the way NativeActivity loads the native
library to correspond to the way BaseDexClassloader
does it.
Bug: http://b/22548808
Bub: http://b/25777936
Change-Id: Idc94cdded182ea2cb1cbebc76c336cc3394c7ebe
(cherry picked from commit 6f06ad7df1362e9e5b252689f452bdeee2e5af46)
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This is a mechanical replacement of Context.getSystemService(String)
with Context.getSystemService(Class<T>) when retrieving
InputMethodManager. Note those are bundled code. Hence we don't need
to make sure Build.VERSION.SDK_INT >= 23.
Change-Id: Icc64942ad8f11e44bf84f8d4fe476b2fdd1257f3
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For storing pointers, long is used, as
native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I7aee49dc26cf6c86af8f1d882e9cd1cc145a1977
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
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Bug: 10295932
Change-Id: I9d18682d0ba57bf7f77d043ee8dab286ee80ba2a
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Provide developer APIs to discover application-specific paths on
secondary external storage devices. Covers files, cache, and OBB
directories. Apps will not have write access outside their package-
specific directories on secondary devices, so only primary storage is
exposed through Environment.
Creation of .nomedia files will be handled by FUSE daemon in future
change.
Change-Id: Ifcce6201a686d80269d7285adb597c008cf8fa7c
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Bug: 8473020
Change-Id: Ic4353d8924ab877bec21aff8c2dba9fe725bf906
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Redesigned how ViewRootImpl delivers input events to views,
the IME and to native activities to fix several issues.
The prior change to make IME input event delegation use
InputChannels failed to take into account that InputMethodManager
is a singleton attached to the main looper whereas UI may be
attached to any looper. Consequently interactions with the
InputChannel might occur on the wrong thread. Fixed this
problem by checking the current thread and posting input
events or callbacks to the correct looper when necessary.
NativeActivity has also been broken for a while because the
default event handling logic for joysticks and touch navigation
was unable to dispatch events back into the native activity.
In particular, this meant that DPad synthesis from touch navigation
would not work in any native activity. The plan is to fix
this problem by passing all events through ViewRootImpl as usual
then forwarding them to native activity as needed. This should
greatly simplify IME pre-dispatch and system key handling
and make everything more robust overall.
Fixed issues related to when input events are synthesized.
In particular, added a more robust mechanism to ensure that
synthetic events are canceled appropriately when we discover
that events are no longer being resynthesized (because the
application or IME is handling or dropping them).
The new design is structured as a pipeline with a chain of
responsibility consisting of InputStage objects. Each InputStage
is responsible for some part of handling each input event
such as dispatching to the view hierarchy or to the IME.
As a stage processes an input event, it has the option of
finishing the event, forwarding the event to the next stage
or handling the event asynchronously. Some queueing logic
takes care to ensure that events are forwarded downstream in
the correct order even if they are handled out of order
by a given stage.
Cleaned up the InputMethodManager singleton initialization logic
to make it clearer that it must be attached to the main looper.
We don't actually need to pass this looper around.
Deleted the LatencyTimer class since no one uses it and we have
better ways of measuring latency these days using systrace.
Added a hidden helper to Looper to determine whether the current
thread is the indicated Looper thread.
Note: NativeActivity's IME dispatch is broken by this patch.
This will be fixed later in another patch.
Bug: 8473020
Change-Id: Iac2a1277545195a7a0137bbbdf04514c29165c60
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The input method manager service now supplies an input channel for
communication while creating an IME session on behalf of the
application.
This change significanly reduces the overhead of IME event dispatch
by using a standard input channel to send input events rather than
using binder. This results in fewer thread context switches
and fewer object allocations.
What's more, the IME may perform additional batching of the motion
events that it receives which may help it catch up if it is
getting behind while processing them.
Bug: 7984576
Bug: 8473020
Change-Id: Ibe26311edd0060cdcae80194f1753482e635786f
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Timeout after 2.5 seconds.
Because communication with an IME occurs asynchronously
using oneway binder calls, it's possible for an input event
that was delegated to the IME to be dropped on the floor.
When this happens, the app (not the IME!) will get blamed
for the problem and will ANR forever.
Even if an event is not dropped on the floor, we should
eventually time out event dispatch to the IME if it's
being too slow.
This patch implements a timeout on all events delegated
to the IME. When the timeout expires, the event is marked
as having not been handled by the IME and the application
gets a crack at it. We also write a message to the log when
this occurs.
Ensure that we do not invoke the event finished callback
while holding the InputMethodManager's lock to avoid
potential deadlocks.
Fixed a minor bug where the InputMethodManager would not
remember the id of the current input method. This caused
the log messages and dumpsys state to print "null" as the
current input method id.
Bug: 6662465
Change-Id: Ibb3ddeb087ee6998996b0b845134e16a18aa3057
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Also hide the bitmap thumbnail stuff, we can't support it in its
current form.
And fix some bugs with propagating paths to native code. Yikes!
Change-Id: I13ab37ddbdba5c073489cba5eab035117d3c1574
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Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.
This will be used to move more of the global default key processing
into the system server instead of the application.
Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
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Change-Id: I59de6a543e7f7f45d963a905829a3f56f32bf8cf
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Use the same path whether the .apk has dalvik code or not.
Change-Id: I66397d7f7e328d5580565ceb17a941afac0e0f8b
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Instead of being naughty and guessing the native library path from
dataDir, use the new nativeLibraryPath field because it can be on SD
card now.
Change-Id: I284bde42e0b0114366e412eb7212af22b47208d8
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Implement save/restore of state, and add native APIs for
configuration information.
Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
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This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
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Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
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And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
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This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
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Added implementation to use ANativeWindow and provide
it to a NativeActivity.
Change-Id: I890d71b6e15d4af71e6cf81b327961d7061ec1c2
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The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
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Change-Id: Ib06907278457aaee842b123adc072840ca3602d8
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Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
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No actual native API for using a surface, but it's a step.
Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
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This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).
Intentionally no docs yet, the API is still being seriously
messed with. But it works.
Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0
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