| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove unused View.flushLayer() API | Romain Guy | 2012-07-11 | 1 | -7/+0 |
| * | Update layers' opaque property when needed | Romain Guy | 2012-07-11 | 1 | -5/+0 |
| * | Discard framebuffer rendering queues when discarding layers | Romain Guy | 2011-12-06 | 1 | -0/+7 |
| * | Revert "Discard framebuffer rendering queues when discarding layers" | Dave Burke | 2011-11-14 | 1 | -7/+0 |
| * | Discard framebuffer rendering queues when discarding layers | Romain Guy | 2011-11-10 | 1 | -0/+7 |
| * | Don't create hw layers when there's no hw context. | Romain Guy | 2011-07-28 | 1 | -1/+4 |
| * | Code cleanup | Romain Guy | 2011-06-24 | 1 | -1/+7 |
| * | Add TextureView.getBitmap() | Romain Guy | 2011-06-14 | 1 | -1/+6 |
| * | New widget: TextureView | Romain Guy | 2011-04-28 | 1 | -70/+11 |
| * | Allocate layers from the layers pool. | Romain Guy | 2011-02-02 | 1 | -3/+4 |
| * | Cleanup implementation of hardware layers. | Romain Guy | 2011-01-13 | 1 | -34/+22 |
| * | Cleanup GL objects on the correct thread. | Romain Guy | 2011-01-12 | 1 | -1/+1 |
| * | Better backend for hardware layers. | Romain Guy | 2011-01-11 | 1 | -0/+143 |
