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path:
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core
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java
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android
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view
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GLES20Layer.java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix hardware layers lifecycle
Romain Guy
2013-08-16
1
-0
/
+3
*
Expose display list APIs
Romain Guy
2013-02-19
1
-2
/
+2
*
Don't destroy the same texture twice
Romain Guy
2012-09-25
1
-0
/
+5
*
Enable changing properties of layer paint
Chet Haase
2012-09-07
1
-0
/
+10
*
Remove unused View.flushLayer() API
Romain Guy
2012-07-11
1
-7
/
+0
*
Update layers' opaque property when needed
Romain Guy
2012-07-11
1
-5
/
+0
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-06
1
-0
/
+7
*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
1
-7
/
+0
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-10
1
-0
/
+7
*
Don't create hw layers when there's no hw context.
Romain Guy
2011-07-28
1
-1
/
+4
*
Code cleanup
Romain Guy
2011-06-24
1
-1
/
+7
*
Add TextureView.getBitmap()
Romain Guy
2011-06-14
1
-1
/
+6
*
New widget: TextureView
Romain Guy
2011-04-28
1
-70
/
+11
*
Allocate layers from the layers pool.
Romain Guy
2011-02-02
1
-3
/
+4
*
Cleanup implementation of hardware layers.
Romain Guy
2011-01-13
1
-34
/
+22
*
Cleanup GL objects on the correct thread.
Romain Guy
2011-01-12
1
-1
/
+1
*
Better backend for hardware layers.
Romain Guy
2011-01-11
1
-0
/
+143