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path: root/core/java/android/view/HardwareRenderer.java
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* Use optimized display lists for all hwaccelerated renderingChet Haase2011-01-241-8/+21
* Recreate the EGL surface when ViewRoot's surface changes.Romain Guy2011-01-181-0/+14
* Only enable GL rendering on the main thread.Romain Guy2011-01-121-1/+1
* Better backend for hardware layers.Romain Guy2011-01-111-0/+16
* Improve error detection in HardwareRenderer.draw().Romain Guy2010-12-131-28/+38
* Fallback to software rendering when eglMakeCurrent fails.Romain Guy2010-12-081-11/+15
* Correctly release the OpenGL Canvas on EGL error.Romain Guy2010-12-071-3/+14
* Implement issue #3201795: Improve transition when keyboard comes upDianne Hackborn2010-12-011-3/+9
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-1/+0
* Always create OpenGL accelerated windows in RGBA 8888.Romain Guy2010-10-121-6/+6
* Don't set hwAccelerated=true when libhwui is not present.Romain Guy2010-10-121-3/+3
* HardwareRenderer: When throwing an exception because of an EGLMike Dodd2010-10-081-8/+58
* Don't clear the framebuffer when not needed.Romain Guy2010-10-061-1/+1
* Add display lists caching.Romain Guy2010-09-291-1/+14
* Add drawing profiling to the HardwareRenderer.Romain Guy2010-09-231-0/+10
* Better error handling in the OpenGL renderer.Romain Guy2010-09-161-4/+14
* Prevent the system process from using the HardwareRenderer.Romain Guy2010-09-031-2/+17
* Only destroy the GL Canvas when necessary.Romain Guy2010-08-251-24/+14
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-59/+89
* Fix save()/restore() issues in the OpenGL renderer.Romain Guy2010-08-171-1/+1
* Bunch of fixes.Romain Guy2010-08-111-1/+9
* Fix tons of bugs and add new text rendering support.Romain Guy2010-08-101-1/+12
* Make libhwui entirely optional.Romain Guy2010-08-081-41/+5
* Remove support for density compatibility in the hardware renderer.Romain Guy2010-07-091-19/+4
* Don't use full screen FBOs, this dramatically increase performance.Romain Guy2010-07-011-22/+17
* Add hooks for drawBitmap().Romain Guy2010-06-301-2/+5
* Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.Romain Guy2010-06-171-11/+21
* Refactor HardwareRenderer to allow the use of OpenGL ES 2.0.Romain Guy2010-06-101-114/+342
* Move OpenGL support out of ViewRoot into a new HardwareRenderer class.Romain Guy2010-06-091-0/+341