| Commit message (Collapse) | Author | Age | Files | Lines |
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The goal of this CL is to remove RELAYOUT_RES_DRAG_RESIZING_DOCKED and
RELAYOUT_RES_DRAG_RESIZING_FREEFORM, which is a step to make relayout an
oneway binder call.
When the resize mode is changed at the server side, the server will send
the new mode to the client via IWindow#resized, so the client doesn't
need to obtain the resize mode from the flags returned from relayout.
Bug: 161810301
Test: Perform drag-resize and drag-move on a freeform task and see if
there is any unexpected behavior.
Change-Id: I450abc113932b6c1dc0ce0e2b76bebdf85a60777
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Rename DisplayListCanvas -> RecordingCanvas
Move RecordingCanvas to android.graphics
Move RenderNode to android.graphics
Bug: 112709971
Test: make & boot
Change-Id: Iddeb6a89f8923ea81a1f37bbee4e9b1db8ede238
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Bug: 27738239
Change-Id: I48c45bd97c2aa7f3d7bbb5b1ba650fbe408bd0bf
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When dragging the divider in a way such the task size goes through
the following transition
- Half size
- Full screen
- Half size
the surface wasn't clipped off anymore. This was because in full
screen configuration, computeDragResizing() == false thus when
going full screen -> half size, we reset the draw state to
DRAW_PENDING to get notified when it has finished drawn. However,
this also broke clipping.
In order to fix this, we always put the window into a resizing mode
no matter whether the bounds are fullscreen or not.
However, this introduces an ugly flickering on the navigation bar,
when going into docked mode, because the app doesn't draw navigation
bar background in resize mode.
To fix that, we calculate the presence of navigation bar whether the
window is fullscreen, and not just whether it's resizing. For that,
we need to calculate the presence in BackdropFrameRenderer, by using
the insets just sent by window manager.
Change-Id: Idf56df4ae7fefe67d068bc2eeda8dc4d83bbefb7
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When multi-thread renderer is used, delay the report to draw to the
first doFrame in ResizeFrameThread. Otherwise we could unfreeze the
window before the frame is drawn.
Also when content draw bounds is updated for the first frame, let
content draw before ResizeFrameThread so that the bounds get applied.
bug: 24715185
Change-Id: I5485dc0be3eae24c555bcc31ee8f71523b68ca8d
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The staged content bounds need to be set by the content renderer
and not by the resize thread.
Bug: 24671393
Change-Id: I8f84ec01a4ac6c1e783cc6208ca77ca6c01ba838
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Using a multi threaded render node to render the window frame
asynchronously from the application relayout.
Bug: 22527834
Bug: 24400680
Bug: 24459827
Bug: 24409773
Bug: 24537510
Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
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