| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I5d2292016e869ed533f5873e373a1eccce651fc5
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Change-Id: Ied20e4c7e0e4aa648a76fbe80dd1f0dd30b948a9
Signed-off-by: Jianzheng Zhou <jianzheng.zhou@freescale.com>
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- No more crashing on first launch of the easter egg
- Use IMMERSIVE_STICKY to avoid getting stuck with bars
Bug: 11319125
Change-Id: I4522feb36c29be8446715ba67d454a2012d181ca
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- reuse intermediate bitmaps when loading resources
- only use hardware layers on views that are animating
Bug: 11269977
Change-Id: I39ad7aff16468632da47448404416404f3b54cc4
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- store desserts as ALPHA_8, saving 75% of bitmap memory
- run DessertCase in its own process, avoiding bloating
systemui every time the daydream or platlogo activity run
- lock orientation in DessertCase to stop thrashing around
when the device is rotated
Bug: 10918599
Change-Id: Ia2fb0696b903ae355c75b53d3a0c45b70784d00c
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Feel free to browse our lovely dessert case. You're sure to
find something to your liking; we have many familiar
favorites, as well as some rather rare and exotic pastries.
Bug: 10240151
Change-Id: I0f423e5993c049409d89b6be304f57a86974f15a
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