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It is far easier to move _everything_ into SysUIComponent, and then
selectively promote things back to GlobalScope and/or WMScope than
it is to try to do it one at a time. With this change, though lots
of files are touched, very little actually changes structurally.
After this change goes in, folks should stop using @Singleton quite
so freely. Most things should live in @SysuiSingleton. @Singleton
is due to quickly be replaced by @GlobalScope.
Bug: 162923491
Test: atest SystemUITests && manual
Change-Id: Idc31d3d83b030581fb1fa869f7fafc4f2d3a8828
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Latency when unlocking the phone regressed a bit for two reasons:
- For lockscreen -> app we now have to create a full starting
window containing the snapshot, while previously this was just
showing a surface.
- For lockscreen -> home, we can't use the saved surface anymore
because currently we don't support snapshotting translucent
activities. However, in the long term, we want home screen to be
more involved into transitions anyways, so we'll have to wait for
the first frame draw anyways.
However, crystal ball trainee developer Jorim added some
artificial latency in this transition 3 years ago, because he knew
that it is going to be an issue at some point so we have some
headroom to improve! Genius! On a more serious note, it was because
he didn't understand how to read systraces with binders involved (to
be fair, there was also no binder tracing).
Now, we can completely fix the introduces latencies above by
removing this latency of 100ms, and we are 30-70ms better than
before! However, this requires a lot of discipline in SystemUI.
Currently, the callback to dismiss Keyguard takes around 30ms. By
moving all non-essential binder calls of the main thread or to the
next frame, we bring this down to 5ms, such that window animation
and Keyguard animation starts about at the same time.
Test: Take systrace, unlock phone...profit!
Change-Id: I3ea672bc2eca47221bc6c9f3d7c56b6899df207d
Fixes: 38294347
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