| Commit message (Collapse) | Author | Age | Files | Lines |
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Otherwise everything along the way confidently ignores this
and Keyguard doesn't even see the timeout and force-abort
coming when it hits. This leaves an animation timer running
for 950ms which sets occlude status on finish callback and
causes unpleasant race conditions.
Test: atest android.server.wm.KeyguardTests
Test: specific case to be added in b/274003805
Bug: 275650364
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:8ffedf11e398f9a6aa8b30cff5f06b102fd54536)
Merged-In: I7b3dcd06e7483fde745a1d56dfee7c4efc262ed7
Change-Id: I7b3dcd06e7483fde745a1d56dfee7c4efc262ed7
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Resets keyguard drawn tasks in onScreenTurnedOff
callback instead of onScreenTurnedOn callback.
This is necessary to avoid clearing of the tasks
on the first boot when onScreenTurnedOn is called
immediately after onScreenTurningOn from the WM
side (without waiting for the SystemUI drawn
callback).
Bug: 268144550
Test: manual fold/unfold
Test: check boot time with/without fix
Test: atest com.android.keyguard.mediator.ScreenOnCoordinatorTest
Change-Id: I780e2738ed2fcf8ec013058a2212612fb6874288
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In multi-user multi-display systems where there could be multiple
SystemUI instances running, the concept of what displays are relevant
for a particular SystemUI may change. By adding a DisplayTracker class
to abstract away display retrieval and callbacks, these instances can
return the information that is most accurate for them.
Bug: 256236871
Test: atest SystemUITests
Change-Id: I51c1a380a344fb45d5e0de2c5c6ba5610733a3a2
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Updates onScreenTurningOn/device state callbacks
in the unfold overlay class to be executed on
the background thread.
This allows to draw the first black frame even
if SystemUI's main thread is busy at the moment,
so it will be less likely to have flicker because
of that.
Also this CL adds a separate thread to render
the vignette to avoid conflicting with the other
operations made on the shared background thread.
Bug: 262381044
Bug: 262518402
Bug: 233045200
Test: manual fold/unfolds with/without AOD enabled
Test: add artifical delay to SystemUI configChanged
that exceeds WM keyguard drawn timeout
=> test that there is a flicker without changes
test that there is no flicker with the changes
Test: atest com.android.keyguard.mediator.ScreenOnCoordinatorTest
Change-Id: Ic5a61839500dbbf63e9c5422bfc0085827526d92
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Even though these surfaces/transactions are unreachable, it still
takes time for the GC/NativeRegistry/FinalizerQueue to actually
flush/free references (even if you force GC, it won't flush the
NativeRegistry/FinalizerQueue). This skews the results of our
memory benchmark tests since they measure instantaneous memory.
So, add logic to manually release Transactions/SurfaceControls
when we know they won't be used. This is extra tricky due to
unparceling creating new refcounts. To resolve this, we assume
that all remotes are getting a COPY of all surfaces and then we
make deep-ish copies on the CALLER side if the binder is actually
local. We can't alter the logic on the receiver side because the
binders are one-way and thus PID information isn't available.
Bug: 258913831
Test: systemui-notification-memory-suite-demo and check aggregates
Change-Id: If094e7eeb248a8674e8094cf5cf3019b2cd58047
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Include the PowerManager#WakeReason in the
metrics log for FaceAuth being triggered by
the device waking up.
Add config that only allows some wakeups to
trigger face auth. For example. we don't need
to start running face authentication when
the device wakes-up when the user starts charging
their device.
Also, update KeyguardUpdateMonitor face auth
triggers to exclude dream stopping as a signal
to run face auth. Since Dozing and AoD are dreams,
this meant that any state changes that left the dream
would trigger face auth.
Test: atest KeyguardUpdateMonitorTest
Test: atest FaceWakeUpTriggersConfigTest
Test: check sysui logs
Bug: 232882273
Bug: 242628816
Change-Id: I3794b7eda7f5e4cf550d9e4a813a28e6c5322d68
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Bug: 222507937
Test: on device, with shell transtion flag on
Change-Id: I55f1eb1ed89caf2fb682cbc9580e8461482b8820
Merged-In: I55f1eb1ed89caf2fb682cbc9580e8461482b8820
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The existing Keyguard Occlude Animation Runner doesn't match the spec
for Dream in. It animates activity expanding from the center of the
screen. For Dream in, we have:
- Dream fading in
- DreamOverlay complications fading in slightly delayed, with each part
starting at different times.
This CL adds dedicated AppTransitionType and remote animation runner,
which animates Dream fading in. It doesn't implement the separate
animation for DreamOverlay complications.
Bug: 222507937
Bug: 240477956
Bug: 242864189
Fix: 240477956
Test: on device, wait for Keyguard to time out to Dream.
Change-Id: I5517ded2eea77ea962ca1551ed51dd997ff09993
Merged-In: I5517ded2eea77ea962ca1551ed51dd997ff09993
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Register for specific un/occluded transition filter type in keyguard
service. The current condition cannot fulfill every situation. E.g.
when close top activity while screen off but next activity is occluded,
this should an occluded transition, but since the activity is invisible,
the condition would match unoccluded transition. The unoccluded status
could accidentally trigger keyguardGoingAway and ask core to resume top
activity.
But on the contrary, if we add above condition in occluded transition,
then when user trying to dismiss occluded activity when unlock keyguard,
the condition would match occluded transition.
To simplify the filter conditions, additional register the filter for
those transition type.
Also fix DisplayPolicy#mAwake wasn't synchronized by wm lock.
Bug: 241745428
Test: Enable shell transition.
1. Start Activity A with showWhenLocked + turnScreenOn while keyguard
locked and screen off.
2. Start Activity B in the same task without showWhenLocked.
3. Turn screen off, activity B finish itself.
Monitor the occluded status in SystemUI should be true. No keyguard
going away triggerred.
4. Turn screen on.
Monitor Activity A resumed and occluded keyguard.
5. Swipe up/press back to dismiss Activity A.
Verify device can show keyguard.
Test: run atest ActivityVisibilityTests#testTurnScreenOnActivity,
monitor test activity won't remain behind keyguard while test finish.
Change-Id: Ide14913f2b2d25af2c518866b4df8d1a3ff4b18d
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After recent fixes, WM exclusively communicates occluded state by
calling the occlude/unocclude animators' onAnimationStart and
onAnimationCancelled methods. We call
KeyguardViewMediator#setOccluded there to officially set System UI's
occluded state.
Those methods are guaranteed to be called prior to the launch animator
methods. This means that the setOccluded call in onLaunchAnimationStart should always be redundant. However, a series of race conditions (see
https://buganizer.corp.google.com/issues/235463625#comment85) could
cause this to be called after WM called the unocclude animator's
onAnimationStart.
Also, add logging to places where we set occluded state to aid in
future debugging. These logs are only called during activity launch
so should not be frequently logged.
Fixes: 235463625
Test: launch and kill the Android Auto head unit ~50 times until onLaunchAnimationStarted ends up being called after the unocclude onAnimationStart, verify that we don't end up in the black screen state
Test: launch/kill camera repeatedly to verify no regressions with camera occluding lockscreen
Test: launch device controls, with and without controls added, to verify that we are not regressing other trampoline occluding actvities
Change-Id: Ia71eb5fb0f85eb5fb494e66a270c68d7df5e1629
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Test: No visible changes yet. Pass existing tests.
Bug: 235463625
Change-Id: Iabee71bc76e19f20702f8a2739f565aa915f9b52
Merged-In: Iabee71bc76e19f20702f8a2739f565aa915f9b52
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tm-qpr-dev
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For the keyguard exit animation end up in a fully/semi transparent
case, because the timing of keyguard exit animation may not match to
panel fling status, so no matter it's playing fadeInSurfaceBehind or
surfaceBehindEntry, there should always cancel the animation when
received notifyFinishedKeyguardExitAnimation.
Another case is that the Notification shade become invisible while
animating, in this case the SyncRtSurfaceTransactionApplier won't apply
next transaction because there won't draw any frame for that view.
For Launcher re-show case, because the transaction cannot be applied
synchronized at KeyguardViewMediator#handleStartKeyguardExitAnimation,
so we should initialize the alpha to zero for the opening app.
Test: enable shell transition, then scroll up to unlock device,
a. verify the launcher won't stay in a fully/semi transparent.
b. verify the launcher won't reshow when scrolling on keyguard.
Also verify above cases via fingerprint unlock.
Also verify when unlock to split screen.
Also verify nothing change for legacy transition.
Bug: 232852578
Change-Id: I520102f476a417b66822d44f8effb905da4ff943
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The default behavior (if nothing is done) for a merge request
is to let the animation continue and queue up the incoming animation
to start once the current one has finished.
This is maybe the "smoothest" default; however, it is not
responsive for the user. So, instead, go through and, where
appropriate, make animations "jump-to-end" when they receive
a merge request. This way the user will see the new animation
start immediately after they perform an action. There is
technically a "jump" in the animation, but it seems like the
responsiveness is preferable and the jumps aren't super
noticable anyways. This is also how legacy transitions works
so it's not a behavior change.
Bug: 236309064
Test: interrupt animations with other transitions and observe.
Example: launch an app and then go "back" before it finishes
animating.
Change-Id: I4a76e7efe2c610b22f3fe97b0bd3ab692a01be08
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This was previously disabled due to an issue where the bouncer would
appear whenever the home controls (or other non-camera occluding
activites) were launched. This issue appears to now be fixed on
tm-dev, likely by some of our other fixes over the last month.
Bug: 202963722
Test: With AOD enabled/disabled
Test: With security/no security/no lockscreen
Test: enable home controls, use home controls activity
Change-Id: I486c7adeb23113fa98377d1d5b16c8b6a8be003c
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This reverts commit 8edb15ffad511fd1f415f5f2a3e210e6cef30a87.
Reason for revert: Causing issues with non-camera occluded activties
Change-Id: Id33be05745e5afd02cb25377ec2476caa54e8287
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Test: atest SystemUITests
Bug: 197312643
Change-Id: I3d5270c8f0dce0fb2239d299e87570e97d8ac860
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This is used when the lock screen is visible and an activity occludes it,
such as the camera. Currently, the camera launches behind the lock screen
and then the lock screen janks out of the way to show the camera.
There are currently some pretty severe performance issues, but I'm not sure
yet whether that's due to the new launch animator, or the fact that the
old animation is so janky that you can't really tell. I'm investigating
that, but we should get this into the build to start working out any bugs
with the remote occlude animations.
This requires remote occlude animations to be enabled:
adb shell setprop persist.wm.enable_remote_keyguard_animation 2
Test: atest SystemUITests
Bug: 197312643
Change-Id: Id801e44c25c6e2340b4269d215b9a1c056f0ceff
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Continue dividing KeyguardViewMediator into smaller, testable
units, first by removing screen on/off calls that go here.
Consolidate screen on/off logic into one file. Add support to
Lifecycle to dispatch methods with 1 argument.
Bug: 195430376
Test: KeyguardViewMediatorTest ScreenLifecycleTest
Change-Id: I2696629fc7e1a3934503e8c94ecdeed749762769
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1. KeyguardService#dismissKeyguardToLaunch. It will be called if watch is keyguarded and user does button presses to launch Pay or Assistant. Applied only for watches.
2. KeyguardService#onSystemKeyPressed. Passes stem button press to keyguard.
3. Launch android.intent.action.VOICE_ASSIST_RETAIL for retail assistant button press.
4. Allow ACTION_VOICE_ASSIST to be disabled at runtime.
Bug: 204870856
Tests: manual
Change-Id: Ibc7fd2d57d0f01bdfca4ea3054fb833fb01b5471
(cherry picked from commit 848b4576561120c875430f4fd38806142a08a115)
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Some state isn't available in the Constructor and generally we're
not supposed to be doing much work in constructor anyways vs
onCreate.
The problem here is the base context isn't initialized at
KeyguardService construction time, so we can't get sysui's
application thread.
Bug: 183993977
Test: device doesn't crash on boot with shell-transit enabled.
Change-Id: I4c0d99a913080c767c913168f226f4c688ef8250
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This basically ties applicationthread binder token to remote
transitions. Shell is first boosted (to run the shell transition
logic) and if it then delegates to a remotetransition, it will
then request that process also be boosted.
Bug: 183993977
Test: add logging in WPC.setRunningRemoteAnimation and verify calls
during transitions
Change-Id: I94babc327e935ea81271942287a83b948dd11f8b
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Test: Existing test pass.
Bug: 192688157
Change-Id: Ib0fb41b07458e51a87d68e4554f751a96efaad64
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WM and SysUI must be in sync about keyguard occlude status, so WM calls
IKeyguardService#setOccluded to notify to SysUI whether the top activity
can occlude the keyguard or not.
In case remote animation is used for keyguard (un)occlude transition,
SysUI receives a binder call to start keyguard (un)occlude animation and
updates its internal state. So WM doesn't need to call
IKeyguardService#setOccluded.
Note: Keyguard occlude state can be changed without running app
transition animation. In such case, WM still needs to call
IKeyguardService#setOccluded even if remote animation is enabled.
Bug: 191349992
Test: Existing tests pass.
Change-Id: I3991809302cf151c382af5821f5a64df939ecb79
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This is in preparation for attaching some extra meta information
to remote transitions (eg. process token). Most of this refactor
just replaces references to the raw interface with references
to the wrapper class.
There is also a small refactor in RemoteTransitionHandler to
better-manage death-recipients. It is possible to have >1 filter
and >1 pendings referencing the same remote simultaneously, so
this arrangement properly handles the 1-to-many possibility.
Bug: 183993977
Test: refactor, so existing tests pass
Change-Id: Icae8f2128e0ffdf7aee51284cba106963450e3e7
Merged-In: Icae8f2128e0ffdf7aee51284cba106963450e3e7
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Before, when KEYGUARD_GOING_AWAY is called before WAKE starts,it will
not be passed to the keyguard service to dimiss keyguard. Now, we
merge the flags and add check for that.
Bug: 193564917
Test: check with/without sEnableRemoteKeyguardAnimation
Change-Id: I28d40664b4fbdc0ea199baa32ccefba7dea473f8
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This result will be used by Launcher when deciding if we should start
the auto-enter-pip transition.
Video: http://recall/-/aaaaaabFQoRHlzixHdtY/c9raN4jiaNqbiV7DF4YTJ6
Bug: 194272108
Test: try auto-enter-pip with permission disabled
Change-Id: Iea3a45fd68b54d74e7d5da91b63684c206a0132e
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Creates and registers remote transitions that deal with situations
where keyguard might be occluded/unoccluded.
Bug: 191799478
Test: atest KeyguardInputTests
Change-Id: I625a810aef915de7a01ded9ddbe3042f0e124b52
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This also adds a WAKE transition type to handle situations where
a showWhenLocked activity is made visible during wake.
Bug: 191799478
Bug: 183993924
Test: atest ActivityStarterTests
Change-Id: I18f9f5a0af41766a52efd87855f6a3b074aa98f1
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Revert submission 14519409
Reason for revert: Regression in multiuser performance (b/192021579)
Reverted Changes:
I4dae426cf:Enable remote animation for keyguard going away tr...
Other changes that were submitted together but hopefully do not
need to be reverted here:
I3e45ca52b:Continue to dismiss keyguard when the remote anima...
I46879ef87:Stop animating wallpaper and non-app windows in WM...
I81cf31fe6:Extend property to enable remote animation for key...
Bug: 192044570
Bug: 166736690
Bug: 192021579
Bug: 191030359
Change-Id: I31b3f701e4fe3691308f71f74e5b249dc500e787
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Bug: 166736690
Test: Pass existing tests.
Change-Id: I4dae426cfaac7d498463078de571892f2b82e24a
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There are two types of keyguard invovlved app transitions. Instead of
enabling / disabling remote animation for all such transitions, we can
now enable remote animation one by one.
Disable remote animation for all keyguard transitions.
% adb shell setprop persist.wm.enable_remote_keyguard_animation 0
Enable remote animation only for keyguard going away transition
(default).
% adb shell setprop persist.wm.enable_remote_keyguard_animation 1
Enable remote animation for both keyguard going away and (un)occlude
transition.
% adb shell setprop persist.wm.enable_remote_keyguard_animation 2
After setting the property, you need to restart shell and sysui, or reboot
the device.
Test: No-op chaneg. Pass existing tests.
Bug: 166736690
Change-Id: I81cf31fe60583f0fe0d9f46c3189fc0309e8374f
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with unlocked screen off." into sc-dev
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unlocked screen off.
This changes the screen off animation so that the controller directly animates the LightRevealScrim and the shade keyguard UI, rather then tying these to the dozeAmount. This makes it easier for us to manage/cancel these animations, such as during the camera launch gesture, since the various doze components update their state asynchronously.
This approach also means that instead of actually changing everything to KEYGUARD as soon as the power button is pressed, we actually just show the LightRevealScrim and the shade's AOD UI. This results in far less jank. We then actually show the keyguard once the animation finishes or is cancelled.
Bug: 169693662
Bug: 169739682
Bug: 181020504
Fixes: 185567665
Fixes: 189342687
Fixes: 185567665
Fixes: 183195436
Test: atest SystemUITests
Test: trigger screen off and cancel it
Test: trigger screen off and don't cancel it, make sure it wakes up fine
Test: disable 'power button locks instantly' and make sure it doesn't lock the device, both when the animation finishes or when it's cancelled
Test: press the power button twice in rapid succession
Test: press the power button twice in slower succession about 200ms apart (which triggers the camera onWakingUp vs onFinishedGoingToSleep)
Test: press the power button 5 times, make sure emergency gesture comes up
Test: disable AOD, observe no screen off animation and lock functionality works
Change-Id: I1c44304becdadfd37bab7fd81286a9702e5d6141
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This CL animates the app launches (from notification, media, etc) on the
lockscreen when the lockscreen can be dismissed (i.e. when there is no
security or when SmartLock/FaceAuth is enabled).
Note that in order to try this CL, you need to enable remote keyguard
animations:
$ adb shell setprop persist.wm.enable_remote_keyguard_animation 1
$ adb reboot
See b/184726377#comment20 for before/after videos.
Bug: b/184726377
Test: Click notification/media/QS from lock screen.
Change-Id: I27e616c1549676f6d1aca53b71efc18db8eec77a
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This reverts commit d0ba2859dd8cc851475b0e481adde30cb0eae795.
Reason for revert: Checking for cause of test breakage
Change-Id: I32f434f2e0c9b7d20bcd0ba51c0b770df8dfa575
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Disable remote animation for keyguard transition.
% adb shell setprop persist.wm.enable_remote_keyguard_animation 0
Enable remote animation only for keyguard going away transition
(default).
% adb shell setprop persist.wm.enable_remote_keyguard_animation 1
Enable remote animation for both keyguard going away and (un)occlude
transition.
% adb shell setprop persist.wm.enable_remote_keyguard_animation 2
Bug: 166736690 185616888
Test: Pass existing tests.
Change-Id: Ia40e3325a9f22ce108f36c7111a92b514ce4fa19
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This adds the new unlock animation, which is a subtle scale and translate from the bottom part of the screen. More importantly, it connects the surface behind the keyguard to your finger when swiping, so that it's one continuous motion between the lock screen and the app/launcher.
Issei's RemoteAnimation-enabling CL was rolled back for a test breakage, so you'll need to enable it to see this:
adb shell setprop persist.wm.enable_remote_keyguard_animation 1
A few P2 issues to be fixed in follow-up CLs since this one is getting large:
- Status bar icons need to animate mid-swipe so they don't jump cut post-unlock (b/183063033)
- Launcher should use a custom animation rather than surface-based animation (b/183063432)
- The scrim should probably animate out once the surface appears rather than at the end (b/183062235)
- Handle RemoteAnimation timeout, either by restarting it, or cancelling the gesture (b/183066204)
Test: change security to swipe, unlock via a slow swipe and a fast swipe and everything in between (also, release swipe halfway)
Test: PIN/password security
Test: double tap to open a notification
Test: fingerprint bypass
Test: fingerprint from lockscreen
Bug: 169692441
Change-Id: Ic78c603b2375d36cf2170b81cca7cddbf334408b
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This reverts commit edcdd961d9f76709caf479cc3daf9f3c53683f6e.
Reason for revert: suspect of b/182929692
Change-Id: I8c32a10b6e1728c76635b04345fb282e89520355
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Bug: 166736690
Test: Pass existing tests.
Change-Id: Ibff1c8ae6fe8800d5bac49b5f9de4350598ca3f0
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When remote animation is enabled for keygaurd (un)occluded status update,
KeyguardServices recieves binder call via IRemoteAnimationRunner interface
when occlusion status chagnes.
The only place we need to keep IKeygaurdSerivce#setOccluded call is
in ServiceConnection#onServiceConnected. This is used to synchronize
keyguard occluded status in WM and SysUI process when SysUI process
restarts, which is handled without any animation.
Bug: 166736690
Test: atest AppTransitionTests
Change-Id: Idf3a1dedb81be10eb2014f5da190750caf6b6869
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The change is disabled by default. To enable remote animation, one needs
to set a property and to restart the WMS.
% adb root
% adb shell setprop persist.wm.enable_remote_keyguard_animation 1
% adb reboot
Test: Existing tests pass.
Bug: 175686676
Bug: 179122467
Change-Id: I65f36232df715616cfcadcf5d389b72e0894fddd
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to System UI.
Test: unlock the phone using either the power button or lifting it
Bug: 169693662
Change-Id: I567555e6ee04f369ce7f4b32744639be70583112
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Android gets to choose when to create services. If Dagger
has them marked as @Singleton, then it hangs onto the
references forever, and this causes problems.
Bug: 143895143
Test: manual
Change-Id: Iee61fc8d6f70e01af167cc215ae7dcde235687af
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The next step is to remove `components` from the SystemUI objects
and replace them with Dagger injection.
Bug: 138786270
Test: atest SystemUITests
Change-Id: I27415a8fa8ba0378599356426d849c9cfb9879d2
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Test: n/a
Change-Id: I432e11b52deb7974e50f62076af3b7aa07e364b6
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Adds the possibility of presenting a custom message on
the keyboard if you're trying to dismiss the keyguard.
This is particularly useful when you're showing the
bouncer because custom authentication (SmarLock)
failed.
Test: launch FLAG_SHOW_WHEN_LOCKED activity and
call KeyguardManager#requestDismissKeyguard
Fixes: 63940122
Change-Id: I0d88c0e59521887efa56d74874062b2b14970e4e
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