1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.internal.util;
import android.os.SystemClock;
import static com.android.internal.util.Preconditions.checkArgumentNonnegative;
import static com.android.internal.util.Preconditions.checkArgumentPositive;
/**
* A class useful for rate-limiting or throttling that stores and distributes tokens.
*
* A TokenBucket starts with a fixed capacity of tokens, an initial amount of tokens, and
* a fixed filling period (in milliseconds).
*
* For every filling period, the bucket gains one token, up to its maximum capacity from
* which point tokens simply overflow and are lost. Tokens can be obtained one by one or n by n.
*
* The available amount of tokens is computed lazily when the bucket state is inspected.
* Therefore it is purely synchronous and does not involve any asynchronous activity.
* It is not synchronized in any way and not a thread-safe object.
*
* {@hide}
*/
public class TokenBucket {
private final int mFillDelta; // Time in ms it takes to generate one token.
private final int mCapacity; // Maximum number of tokens that can be stored.
private long mLastFill; // Last time in ms the bucket generated tokens.
private int mAvailable; // Current number of available tokens.
/**
* Create a new TokenBucket.
* @param deltaMs the time in milliseconds it takes to generate a new token.
* Must be strictly positive.
* @param capacity the maximum token capacity. Must be strictly positive.
* @param tokens the starting amount of token. Must be positive or zero.
*/
public TokenBucket(int deltaMs, int capacity, int tokens) {
mFillDelta = checkArgumentPositive(deltaMs, "deltaMs must be strictly positive");
mCapacity = checkArgumentPositive(capacity, "capacity must be strictly positive");
mAvailable = Math.min(checkArgumentNonnegative(tokens), mCapacity);
mLastFill = scaledTime();
}
/**
* Create a new TokenBucket that starts completely filled.
* @param deltaMs the time in milliseconds it takes to generate a new token.
* Must be strictly positive.
* @param capacity the maximum token capacity. Must be strictly positive.
*/
public TokenBucket(int deltaMs, int capacity) {
this(deltaMs, capacity, capacity);
}
/** Reset this TokenBucket and set its number of available tokens. */
public void reset(int tokens) {
checkArgumentNonnegative(tokens);
mAvailable = Math.min(tokens, mCapacity);
mLastFill = scaledTime();
}
/** Returns this TokenBucket maximum token capacity. */
public int capacity() {
return mCapacity;
}
/** Returns this TokenBucket currently number of available tokens. */
public int available() {
fill();
return mAvailable;
}
/** Returns true if this TokenBucket as one or more tokens available. */
public boolean has() {
fill();
return mAvailable > 0;
}
/** Consumes a token from this TokenBucket and returns true if a token is available. */
public boolean get() {
return (get(1) == 1);
}
/**
* Try to consume many tokens from this TokenBucket.
* @param n the number of tokens to consume.
* @return the number of tokens that were actually consumed.
*/
public int get(int n) {
fill();
if (n <= 0) {
return 0;
}
if (n > mAvailable) {
int got = mAvailable;
mAvailable = 0;
return got;
}
mAvailable -= n;
return n;
}
private void fill() {
final long now = scaledTime();
final int diff = (int) (now - mLastFill);
mAvailable = Math.min(mCapacity, mAvailable + diff);
mLastFill = now;
}
private long scaledTime() {
return SystemClock.elapsedRealtime() / mFillDelta;
}
}
|