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| author | Wenhui Yang <wenhuiy@google.com> | 2024-12-20 14:35:42 -0800 |
|---|---|---|
| committer | Julian Veit <Claymore1298@gmail.com> | 2025-04-18 14:07:42 +0200 |
| commit | ac5e47d00e032e1efc76f73b9610308a41bb6293 (patch) | |
| tree | 3d9fdcad2d4846be9ebd84f23011d9cc4877c35c /opengl/include/GLES/glext.h | |
| parent | 6a9d3e1f2b2d45c7ec474ced43a71064f4688d08 (diff) | |
Consider dim layers when calculating occlusion in inputdispatcher.
Bug: 277076451
Test: app-debug.apk in the bug
Test: go/wm-smoke
Flag: EXEMPT bugfix
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:1cb7e56804a41c98c71ef6c80eb2e44f0b1ac49d)
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:058c68151f4ddbdf22b2d6142d7b6d4e901bc0a1)
Merged-In: Icf2b6842b58c57461b0ca3e9424c830aab72d78e
Change-Id: Icf2b6842b58c57461b0ca3e9424c830aab72d78e
Diffstat (limited to 'opengl/include/GLES/glext.h')
0 files changed, 0 insertions, 0 deletions
