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| author | Andy McFadden <fadden@android.com> | 2013-10-18 15:50:24 -0700 |
|---|---|---|
| committer | Andy McFadden <fadden@android.com> | 2013-10-18 23:10:16 +0000 |
| commit | 8507586903fa803abf535853a169913f2cf2e555 (patch) | |
| tree | 35f0c64f7476f707770ffd3803e3438d97dfbcad /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | dacd4159631865da1a02203fe5fa7c5f1339cda9 (diff) | |
Wait for buffers to drain
When a BufferQueue producer disconnects and reconnects, we retain
the previously-queued buffers but empty the slots. This allows
the number of queued buffers to grow without limit. The low-memory
killer does not approve.
Bug 11069934
Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
