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This reverts commit 7480c060cb3466d97ec3125d61bbace153f534c8.
Transfer display control to vr flinger when persistent vr mode is
entered, rather than when vr mode is entered. This allows cardboard
apps, which will invoke vr mode but not persistent vr mode, to work as
in N.
This activates vr flinger at device boot for Daydream ready devices,
which fixes an issue where an app would attempt to create a surface
before vr flinger was running, which would hang indefinitely.
The VrManager listener for persistent vr mode is put in vr flinger
instead of surface flinger. This is cleaner since the vr interaction
with the rest of the device is now consolidated in vr flinger.
While testing I encountered a problem where vr flinger was given control
of the display but vsync was turned off, causing vr flinger's post
thread to hang. I changed the vr flinger logic to give control over
vsync and other display settings to the post thread, and took the
opportunity to further simplify and improve vr flinger's thread
interactions.
Bug: 35885165
Test: Manually confirmed that when persistent vr mode is not invoked we
get the N-based render implementation, and when persistent vr mode is
invoked we get vr flinger.
Change-Id: I3b5ad599cc0748e38b861c714c4cc3118f854acf
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This reverts commit f43d13e4e35ae7d3cdafc4b97c819669d42cef78.
Change-Id: Ib67db8e51b7ea2dbbe6faccce36962bf5b44a6e2
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Transfer display control to vr flinger when persistent vr mode is
entered, rather than when vr mode is entered. This allows cardboard
apps, which will invoke vr mode but not persistent vr mode, to work as
in N.
This activates vr flinger at device boot for Daydream ready devices,
which fixes an issue where an app would attempt to create a surface
before vr flinger was running, which would hang indefinitely.
The VrManager listener for persistent vr mode is put in vr flinger
instead of surface flinger. This is cleaner since the vr interaction
with the rest of the device is now consolidated in vr flinger.
While testing I encountered a problem where vr flinger was given control
of the display but vsync was turned off, causing vr flinger's post
thread to hang. I changed the vr flinger logic to give control over
vsync and other display settings to the post thread, and took the
opportunity to further simplify and improve vr flinger's thread
interactions.
Bug: 35885165
Test: Manually confirmed that when persistent vr mode is not invoked we
get the N-based render implementation, and when persistent vr mode is
invoked we get vr flinger.
Change-Id: Ieeb8dabc19e799e3179e52971f3b63f5a8f54b3b
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This CL introduces a new function to make sure only trusted packages
like VrCore can make use of APIs that are not intended for app use.
As a first example, this CL introduces a caller check for taking screenshots,
although any sensitive APIs should implement similar checks.
Package trust is defined by having the RESTRICTED_VR_ACCESS permission.
Bug: 34474022
Change-Id: Ib5a242d1a4e17f59b178fb1465064043613ac369
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