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authorYang Ni <yangni@google.com>2015-11-11 15:08:16 -0800
committerYang Ni <yangni@google.com>2015-11-13 18:07:20 +0000
commitfef0cd45027f235126d4fb62bda5ea9037450d9c (patch)
tree452dc75054049bba6a276c3b6452db9b32bbc8f4 /cpp/RenderScript.cpp
parent134f1caac86bcb9d4a15f79caa5c07e89dafff3d (diff)
Various fixes in setting globals in a script group
Bug: 25602504 1) Fixed setting 64-bit globals on a 32-bit platform. The long values were casted to pointer-size integers (uintptr_t) or void* in the runtime implementation. This caused the upper 32 bits to be lost on 32-bit platforms. Fixed that by casting to int64_t instead. 2) Fixed setting Allocation values (either as arg or a global) in a script group. The size for a value in a script is signed, with -1 indicating that the value is an Allocation. The sign has to be kept across different layers of our stack. 3) Added a test for both native and support libraries for passing floating point values to a script group, and for passing 64-bit values (long or double) to a script group. Change-Id: Ifff099a76be7707df7b67c388395f5a00f9cae66
Diffstat (limited to 'cpp/RenderScript.cpp')
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