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path: root/rsElement.h
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* Revert "Added a flag to APIs for rsObj creation"Yang Ni2016-03-081-14/+4
* Added a flag to APIs for rsObj creationYang Ni2016-03-031-4/+14
* Revert "Replaced android::Vector with std::vector."Yang Ni2015-02-151-3/+1
* Cleanup includes for rs/cpp to not expose internal details.Jason Sams2014-11-111-1/+1
* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-2/+2
* Replaced android::Vector with std::vector.Chris Wailes2014-08-181-1/+3
* Add missing delete operators to Type and Element.Tim Murray2014-07-101-0/+2
* Add 64bit large object supportJason Sams2014-07-081-0/+1
* Remove more String8Jason Sams2013-07-171-2/+2
* Remove internal element builder and vector code.Jason Sams2013-07-091-14/+2
* Cleanup pass + implement blur ucharJason Sams2012-11-261-0/+1
* Plumb context through for serialization.Jason Sams2012-07-241-1/+1
* Starting to untangle header spaghetti.Alex Sakhartchouk2012-03-091-0/+1
* Adding RS comments, cleaning up the gl implementation with new Element hal.Alex Sakhartchouk2011-12-281-1/+8
* Element HAL sturct, script side gettersAlex Sakhartchouk2011-12-151-0/+21
* Expand RS vector3 types to vector4.Alex Sakhartchouk2011-11-151-0/+12
* Fixing the lockless fifo destory bug.Alex Sakhartchouk2011-08-191-9/+1
* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-10/+43
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-3/+1
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-0/+2
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-0/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-0/+2
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-0/+9
* Add arrays to elements.Jason Sams2010-09-071-1/+2
* Refcounting in allocations.Jason Sams2010-08-091-2/+10
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-2/+0
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-1/+4
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-2/+4
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-8/+1
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-16/+14
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-12/+38
* Improve logging code to dump more detaild rs object info. Fix bug with prede...Jason Sams2009-09-271-0/+3
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-2/+2
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-18/+0
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-6/+5
* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...Jason Sams2009-06-221-2/+0
* Generalize bitmap support and add remaining GL formats.Jason Sams2009-06-031-0/+2
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+96