index
:
frameworks_rs.git
master
n7.1
frameworks_rs
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
rsElement.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Revert "Added a flag to APIs for rsObj creation"
Yang Ni
2016-03-08
1
-14
/
+4
*
Added a flag to APIs for rsObj creation
Yang Ni
2016-03-03
1
-4
/
+14
*
Revert "Replaced android::Vector with std::vector."
Yang Ni
2015-02-15
1
-3
/
+1
*
Cleanup includes for rs/cpp to not expose internal details.
Jason Sams
2014-11-11
1
-1
/
+1
*
Replace NULL macros with nullptr literals.
Chris Wailes
2014-08-20
1
-2
/
+2
*
Replaced android::Vector with std::vector.
Chris Wailes
2014-08-18
1
-1
/
+3
*
Add missing delete operators to Type and Element.
Tim Murray
2014-07-10
1
-0
/
+2
*
Add 64bit large object support
Jason Sams
2014-07-08
1
-0
/
+1
*
Remove more String8
Jason Sams
2013-07-17
1
-2
/
+2
*
Remove internal element builder and vector code.
Jason Sams
2013-07-09
1
-14
/
+2
*
Cleanup pass + implement blur uchar
Jason Sams
2012-11-26
1
-0
/
+1
*
Plumb context through for serialization.
Jason Sams
2012-07-24
1
-1
/
+1
*
Starting to untangle header spaghetti.
Alex Sakhartchouk
2012-03-09
1
-0
/
+1
*
Adding RS comments, cleaning up the gl implementation with new Element hal.
Alex Sakhartchouk
2011-12-28
1
-1
/
+8
*
Element HAL sturct, script side getters
Alex Sakhartchouk
2011-12-15
1
-0
/
+21
*
Expand RS vector3 types to vector4.
Alex Sakhartchouk
2011-11-15
1
-0
/
+12
*
Fixing the lockless fifo destory bug.
Alex Sakhartchouk
2011-08-19
1
-9
/
+1
*
Fixing asynchronous performance issues.
Alex Sakhartchouk
2011-08-16
1
-10
/
+43
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-3
/
+1
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-0
/
+2
*
Update allocation from bitmap.
Alex Sakhartchouk
2010-10-11
1
-0
/
+1
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-0
/
+2
*
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-14
1
-0
/
+9
*
Add arrays to elements.
Jason Sams
2010-09-07
1
-1
/
+2
*
Refcounting in allocations.
Jason Sams
2010-08-09
1
-2
/
+10
*
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-21
1
-2
/
+0
*
Creating the jni and java layer to integrate a3d
Alex Sakhartchouk
2010-06-04
1
-1
/
+1
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-1
/
+4
*
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-02-17
1
-2
/
+4
*
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2010-01-04
1
-8
/
+1
*
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-16
/
+14
*
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-12
/
+38
*
Improve logging code to dump more detaild rs object info. Fix bug with prede...
Jason Sams
2009-09-27
1
-0
/
+3
*
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-25
1
-2
/
+2
*
Removed last bits of predefined element types from native code. Predefined t...
Jason Sams
2009-09-24
1
-18
/
+0
*
Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...
Jason Sams
2009-08-09
1
-6
/
+5
*
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...
Jason Sams
2009-06-22
1
-2
/
+0
*
Generalize bitmap support and add remaining GL formats.
Jason Sams
2009-06-03
1
-0
/
+2
*
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams
2009-05-22
1
-0
/
+96