| Commit message (Collapse) | Author | Age | Files | Lines |
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Log errors and abort as a temporary work-around for 64bit support.
Change-Id: I7f6b483d671189bd12ae0ef79515fcdd871eba17
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Remove additional String8 references from shared includes.
Change-Id: Iede11384b9fc5a303d15d47fd4074c800dc6ad5f
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Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
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Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
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Change-Id: I45871c20a192815eafee77f95e17a025f6dcf9d1
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Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
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Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
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This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
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message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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creation to require a texture format in 1.0 mode.
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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can be enabled and will render most tests correctly.
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when being updated while not attached.
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objects could be lost.
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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depth buffer.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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