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package com.android.rs.refocus;
import com.android.rs.refocus.d1new.RefocusFilterd1new;
import com.android.rs.refocus.f32.RefocusFilterF32;
import android.graphics.Bitmap;
import android.support.v8.renderscript.RenderScript;
import android.util.Log;
/**
* An wrapper class that calls the refocus filtering function in
* {@code RefocusFilter} class. The class also contains several default
* parameters that are used in calling the refocus filtering function.
*
* Example usage:
*
* {@code DepthOfFieldOptions options;}
* {@code RenderScriptTask renderScriptTask;}
* {@code Bitmap result = renderScriptTask.applyRefocusFilter(options);}
*
* @author zhl@google.com (Li Zhang)
*/
public class RenderScriptTask {
enum script{f32, d1new};
/**
* A flag to choose the version of RenderScript.
*/
private script mScript = script.d1new;
/**
* An enum for the different types of Render Script tasks. (generated by zhl)
*/
public enum Purpose {
VIEWER, SERVICE
}
//private static final Log.Tag TAG = new Log.Tag("RenderScriptTask");
private static final String TAG = "RenderScriptTask";
/**
* Number of blending layers in which the quantized depth levels are grouped.
*/
private static final int NUM_BLENDING_LAYERS = 8;
/**
* An object that records the blur disk radius for each quantized inverse
* depth level and how all the depth levels are grouped into blending layers.
*/
public BlurStack blurStack;
/**
* An image in which each pixel has red, green, blue, and quantized inverse
* depth level. The quantized inverse depth levels range from 1 to
* {@code BlurStack.MAX_DEPTH}. 0 is reserved for padding pixels.
*
* <b> The pixels with larger depth values are closer to the camera.
*/
private Bitmap rgbdImage;
/**
* The Render Script context that is required to construct the filter.
*/
private RenderScript renderScript;
/**
* A constructor of render script context.
*
* @param renderScript RenderScript context.
*/
public RenderScriptTask(RenderScript renderScript, script sChoice) {
this.renderScript = renderScript;
this.mScript = sChoice;
}
/**
* A function that computes a refocused image from an instance of
* {@code DepthOfFieldOptions}.
*
* @param options an object contains color image, depth map, focal depth, and
* the amount of desired blur ({@code blurInfinity})
* @return the refocus filtering result
*/
public Bitmap applyRefocusFilter(DepthOfFieldOptions options) {
long startTime = System.currentTimeMillis();
// Generates {@code rgbdImage} and {@code blurStack}.
prepareRefocusFilter(options);
Bitmap outputImage = null;
// Check which version of RenderScript code is used.
switch (mScript) {
case f32:
RefocusFilterF32 rfFilterF32 = new RefocusFilterF32(renderScript);
outputImage =
rfFilterF32.compute(rgbdImage, blurStack);
break;
case d1new:
RefocusFilterd1new rfFilterd1new = new RefocusFilterd1new(renderScript);
outputImage =
rfFilterd1new.compute(rgbdImage, blurStack);
break;
}
long endTime = System.currentTimeMillis();
float duration = (endTime - startTime);
Log.d(TAG, "applyRefocusFilter is finished in " + (duration / 1000.0f)
+ " seconds");
return outputImage;
}
/**
* A function that computes {@code rgbdImage} and {@code blurStack} from an
* instance of {@code DepthOfFieldOptions}.
*
* @param options an object contains color image, depth map, focal depth, and
* the amount of desired blur ({@code blurInfinity}).
*/
private void prepareRefocusFilter(DepthOfFieldOptions options) {
blurStack = BlurStack.createFromDepthTransform(
options.rgbz.getDepthTransform(), options.focalDepth,
options.depthOfField, options.blurInfinity, NUM_BLENDING_LAYERS);
rgbdImage = options.rgbz.getBitmap();
}
}
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