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authorRalf Luther <luther.ralf@gmail.com>2019-03-27 20:23:17 +0000
committerGerrit Code Review <gerrit2@aicp-server-3>2019-03-27 20:23:17 +0000
commit1ce3a9d272e564b22a1333a1e36a3d3ab7cfab01 (patch)
tree391382eadd4fec5bb480f2e8934fa352770221d1 /clang-r353983/include/lld/Common/Memory.h
parentd1d48b140bafaa8a50107292f5fce95562575765 (diff)
parent4f56932d3416ac03f646bc1a611b3135fec2fe08 (diff)
Merge "Update prebuilt Clang to r353983." into p9.0HEADp9.0-backupp9.0
Diffstat (limited to 'clang-r353983/include/lld/Common/Memory.h')
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diff --git a/clang-r353983/include/lld/Common/Memory.h b/clang-r353983/include/lld/Common/Memory.h
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+//===- Memory.h -------------------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines arena allocators.
+//
+// Almost all large objects, such as files, sections or symbols, are
+// used for the entire lifetime of the linker once they are created.
+// This usage characteristic makes arena allocator an attractive choice
+// where the entire linker is one arena. With an arena, newly created
+// objects belong to the arena and freed all at once when everything is done.
+// Arena allocators are efficient and easy to understand.
+// Most objects are allocated using the arena allocators defined by this file.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLD_COMMON_MEMORY_H
+#define LLD_COMMON_MEMORY_H
+
+#include "llvm/Support/Allocator.h"
+#include "llvm/Support/StringSaver.h"
+#include <vector>
+
+namespace lld {
+
+// Use this arena if your object doesn't have a destructor.
+extern llvm::BumpPtrAllocator BAlloc;
+extern llvm::StringSaver Saver;
+
+void freeArena();
+
+// These two classes are hack to keep track of all
+// SpecificBumpPtrAllocator instances.
+struct SpecificAllocBase {
+ SpecificAllocBase() { Instances.push_back(this); }
+ virtual ~SpecificAllocBase() = default;
+ virtual void reset() = 0;
+ static std::vector<SpecificAllocBase *> Instances;
+};
+
+template <class T> struct SpecificAlloc : public SpecificAllocBase {
+ void reset() override { Alloc.DestroyAll(); }
+ llvm::SpecificBumpPtrAllocator<T> Alloc;
+};
+
+// Use this arena if your object has a destructor.
+// Your destructor will be invoked from freeArena().
+template <typename T, typename... U> T *make(U &&... Args) {
+ static SpecificAlloc<T> Alloc;
+ return new (Alloc.Alloc.Allocate()) T(std::forward<U>(Args)...);
+}
+
+} // namespace lld
+
+#endif