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Diffstat (limited to 'clang-r353983/include/llvm/CodeGen/MachineLoopInfo.h')
| -rw-r--r-- | clang-r353983/include/llvm/CodeGen/MachineLoopInfo.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/clang-r353983/include/llvm/CodeGen/MachineLoopInfo.h b/clang-r353983/include/llvm/CodeGen/MachineLoopInfo.h new file mode 100644 index 00000000..da6df59c --- /dev/null +++ b/clang-r353983/include/llvm/CodeGen/MachineLoopInfo.h @@ -0,0 +1,192 @@ +//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file defines the MachineLoopInfo class that is used to identify natural +// loops and determine the loop depth of various nodes of the CFG. Note that +// natural loops may actually be several loops that share the same header node. +// +// This analysis calculates the nesting structure of loops in a function. For +// each natural loop identified, this analysis identifies natural loops +// contained entirely within the loop and the basic blocks the make up the loop. +// +// It can calculate on the fly various bits of information, for example: +// +// * whether there is a preheader for the loop +// * the number of back edges to the header +// * whether or not a particular block branches out of the loop +// * the successor blocks of the loop +// * the loop depth +// * the trip count +// * etc... +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H +#define LLVM_CODEGEN_MACHINELOOPINFO_H + +#include "llvm/Analysis/LoopInfo.h" +#include "llvm/CodeGen/MachineBasicBlock.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/IR/DebugLoc.h" +#include "llvm/Pass.h" + +namespace llvm { + +// Implementation in LoopInfoImpl.h +class MachineLoop; +extern template class LoopBase<MachineBasicBlock, MachineLoop>; + +class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { +public: + /// Return the "top" block in the loop, which is the first block in the linear + /// layout, ignoring any parts of the loop not contiguous with the part that + /// contains the header. + MachineBasicBlock *getTopBlock(); + + /// Return the "bottom" block in the loop, which is the last block in the + /// linear layout, ignoring any parts of the loop not contiguous with the part + /// that contains the header. + MachineBasicBlock *getBottomBlock(); + + /// Find the block that contains the loop control variable and the + /// loop test. This will return the latch block if it's one of the exiting + /// blocks. Otherwise, return the exiting block. Return 'null' when + /// multiple exiting blocks are present. + MachineBasicBlock *findLoopControlBlock(); + + /// Return the debug location of the start of this loop. + /// This looks for a BB terminating instruction with a known debug + /// location by looking at the preheader and header blocks. If it + /// cannot find a terminating instruction with location information, + /// it returns an unknown location. + DebugLoc getStartLoc() const; + + void dump() const; + +private: + friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; + + explicit MachineLoop(MachineBasicBlock *MBB) + : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} + + MachineLoop() = default; +}; + +// Implementation in LoopInfoImpl.h +extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; + +class MachineLoopInfo : public MachineFunctionPass { + friend class LoopBase<MachineBasicBlock, MachineLoop>; + + LoopInfoBase<MachineBasicBlock, MachineLoop> LI; + +public: + static char ID; // Pass identification, replacement for typeid + + MachineLoopInfo() : MachineFunctionPass(ID) { + initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); + } + MachineLoopInfo(const MachineLoopInfo &) = delete; + MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; + + LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } + + /// Find the block that either is the loop preheader, or could + /// speculatively be used as the preheader. This is e.g. useful to place + /// loop setup code. Code that cannot be speculated should not be placed + /// here. SpeculativePreheader is controlling whether it also tries to + /// find the speculative preheader if the regular preheader is not present. + MachineBasicBlock *findLoopPreheader(MachineLoop *L, + bool SpeculativePreheader = false) const; + + /// The iterator interface to the top-level loops in the current function. + using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; + inline iterator begin() const { return LI.begin(); } + inline iterator end() const { return LI.end(); } + bool empty() const { return LI.empty(); } + + /// Return the innermost loop that BB lives in. If a basic block is in no loop + /// (for example the entry node), null is returned. + inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { + return LI.getLoopFor(BB); + } + + /// Same as getLoopFor. + inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { + return LI.getLoopFor(BB); + } + + /// Return the loop nesting level of the specified block. + inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { + return LI.getLoopDepth(BB); + } + + /// True if the block is a loop header node. + inline bool isLoopHeader(const MachineBasicBlock *BB) const { + return LI.isLoopHeader(BB); + } + + /// Calculate the natural loop information. + bool runOnMachineFunction(MachineFunction &F) override; + + void releaseMemory() override { LI.releaseMemory(); } + + void getAnalysisUsage(AnalysisUsage &AU) const override; + + /// This removes the specified top-level loop from this loop info object. The + /// loop is not deleted, as it will presumably be inserted into another loop. + inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } + + /// Change the top-level loop that contains BB to the specified loop. This + /// should be used by transformations that restructure the loop hierarchy + /// tree. + inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { + LI.changeLoopFor(BB, L); + } + + /// Replace the specified loop in the top-level loops list with the indicated + /// loop. + inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { + LI.changeTopLevelLoop(OldLoop, NewLoop); + } + + /// This adds the specified loop to the collection of top-level loops. + inline void addTopLevelLoop(MachineLoop *New) { + LI.addTopLevelLoop(New); + } + + /// This method completely removes BB from all data structures, including all + /// of the Loop objects it is nested in and our mapping from + /// MachineBasicBlocks to loops. + void removeBlock(MachineBasicBlock *BB) { + LI.removeBlock(BB); + } +}; + +// Allow clients to walk the list of nested loops... +template <> struct GraphTraits<const MachineLoop*> { + using NodeRef = const MachineLoop *; + using ChildIteratorType = MachineLoopInfo::iterator; + + static NodeRef getEntryNode(const MachineLoop *L) { return L; } + static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } + static ChildIteratorType child_end(NodeRef N) { return N->end(); } +}; + +template <> struct GraphTraits<MachineLoop*> { + using NodeRef = MachineLoop *; + using ChildIteratorType = MachineLoopInfo::iterator; + + static NodeRef getEntryNode(MachineLoop *L) { return L; } + static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } + static ChildIteratorType child_end(NodeRef N) { return N->end(); } +}; + +} // end namespace llvm + +#endif // LLVM_CODEGEN_MACHINELOOPINFO_H |
