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Diffstat (limited to 'clang-r353983/include/llvm/CodeGen/SlotIndexes.h')
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diff --git a/clang-r353983/include/llvm/CodeGen/SlotIndexes.h b/clang-r353983/include/llvm/CodeGen/SlotIndexes.h new file mode 100644 index 00000000..63461d61 --- /dev/null +++ b/clang-r353983/include/llvm/CodeGen/SlotIndexes.h @@ -0,0 +1,717 @@ +//===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file implements SlotIndex and related classes. The purpose of SlotIndex +// is to describe a position at which a register can become live, or cease to +// be live. +// +// SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which +// is held is LiveIntervals and provides the real numbering. This allows +// LiveIntervals to perform largely transparent renumbering. +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_SLOTINDEXES_H +#define LLVM_CODEGEN_SLOTINDEXES_H + +#include "llvm/ADT/DenseMap.h" +#include "llvm/ADT/IntervalMap.h" +#include "llvm/ADT/PointerIntPair.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/ADT/ilist.h" +#include "llvm/CodeGen/MachineBasicBlock.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineInstrBundle.h" +#include "llvm/Pass.h" +#include "llvm/Support/Allocator.h" +#include <algorithm> +#include <cassert> +#include <iterator> +#include <utility> + +namespace llvm { + +class raw_ostream; + + /// This class represents an entry in the slot index list held in the + /// SlotIndexes pass. It should not be used directly. See the + /// SlotIndex & SlotIndexes classes for the public interface to this + /// information. + class IndexListEntry : public ilist_node<IndexListEntry> { + MachineInstr *mi; + unsigned index; + + public: + IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {} + + MachineInstr* getInstr() const { return mi; } + void setInstr(MachineInstr *mi) { + this->mi = mi; + } + + unsigned getIndex() const { return index; } + void setIndex(unsigned index) { + this->index = index; + } + +#ifdef EXPENSIVE_CHECKS + // When EXPENSIVE_CHECKS is defined, "erased" index list entries will + // actually be moved to a "graveyard" list, and have their pointers + // poisoned, so that dangling SlotIndex access can be reliably detected. + void setPoison() { + intptr_t tmp = reinterpret_cast<intptr_t>(mi); + assert(((tmp & 0x1) == 0x0) && "Pointer already poisoned?"); + tmp |= 0x1; + mi = reinterpret_cast<MachineInstr*>(tmp); + } + + bool isPoisoned() const { return (reinterpret_cast<intptr_t>(mi) & 0x1) == 0x1; } +#endif // EXPENSIVE_CHECKS + }; + + template <> + struct ilist_alloc_traits<IndexListEntry> + : public ilist_noalloc_traits<IndexListEntry> {}; + + /// SlotIndex - An opaque wrapper around machine indexes. + class SlotIndex { + friend class SlotIndexes; + + enum Slot { + /// Basic block boundary. Used for live ranges entering and leaving a + /// block without being live in the layout neighbor. Also used as the + /// def slot of PHI-defs. + Slot_Block, + + /// Early-clobber register use/def slot. A live range defined at + /// Slot_EarlyClobber interferes with normal live ranges killed at + /// Slot_Register. Also used as the kill slot for live ranges tied to an + /// early-clobber def. + Slot_EarlyClobber, + + /// Normal register use/def slot. Normal instructions kill and define + /// register live ranges at this slot. + Slot_Register, + + /// Dead def kill point. Kill slot for a live range that is defined by + /// the same instruction (Slot_Register or Slot_EarlyClobber), but isn't + /// used anywhere. + Slot_Dead, + + Slot_Count + }; + + PointerIntPair<IndexListEntry*, 2, unsigned> lie; + + SlotIndex(IndexListEntry *entry, unsigned slot) + : lie(entry, slot) {} + + IndexListEntry* listEntry() const { + assert(isValid() && "Attempt to compare reserved index."); +#ifdef EXPENSIVE_CHECKS + assert(!lie.getPointer()->isPoisoned() && + "Attempt to access deleted list-entry."); +#endif // EXPENSIVE_CHECKS + return lie.getPointer(); + } + + unsigned getIndex() const { + return listEntry()->getIndex() | getSlot(); + } + + /// Returns the slot for this SlotIndex. + Slot getSlot() const { + return static_cast<Slot>(lie.getInt()); + } + + public: + enum { + /// The default distance between instructions as returned by distance(). + /// This may vary as instructions are inserted and removed. + InstrDist = 4 * Slot_Count + }; + + /// Construct an invalid index. + SlotIndex() = default; + + // Construct a new slot index from the given one, and set the slot. + SlotIndex(const SlotIndex &li, Slot s) : lie(li.listEntry(), unsigned(s)) { + assert(lie.getPointer() != nullptr && + "Attempt to construct index with 0 pointer."); + } + + /// Returns true if this is a valid index. Invalid indices do + /// not point into an index table, and cannot be compared. + bool isValid() const { + return lie.getPointer(); + } + + /// Return true for a valid index. + explicit operator bool() const { return isValid(); } + + /// Print this index to the given raw_ostream. + void print(raw_ostream &os) const; + + /// Dump this index to stderr. + void dump() const; + + /// Compare two SlotIndex objects for equality. + bool operator==(SlotIndex other) const { + return lie == other.lie; + } + /// Compare two SlotIndex objects for inequality. + bool operator!=(SlotIndex other) const { + return lie != other.lie; + } + + /// Compare two SlotIndex objects. Return true if the first index + /// is strictly lower than the second. + bool operator<(SlotIndex other) const { + return getIndex() < other.getIndex(); + } + /// Compare two SlotIndex objects. Return true if the first index + /// is lower than, or equal to, the second. + bool operator<=(SlotIndex other) const { + return getIndex() <= other.getIndex(); + } + + /// Compare two SlotIndex objects. Return true if the first index + /// is greater than the second. + bool operator>(SlotIndex other) const { + return getIndex() > other.getIndex(); + } + + /// Compare two SlotIndex objects. Return true if the first index + /// is greater than, or equal to, the second. + bool operator>=(SlotIndex other) const { + return getIndex() >= other.getIndex(); + } + + /// isSameInstr - Return true if A and B refer to the same instruction. + static bool isSameInstr(SlotIndex A, SlotIndex B) { + return A.lie.getPointer() == B.lie.getPointer(); + } + + /// isEarlierInstr - Return true if A refers to an instruction earlier than + /// B. This is equivalent to A < B && !isSameInstr(A, B). + static bool isEarlierInstr(SlotIndex A, SlotIndex B) { + return A.listEntry()->getIndex() < B.listEntry()->getIndex(); + } + + /// Return true if A refers to the same instruction as B or an earlier one. + /// This is equivalent to !isEarlierInstr(B, A). + static bool isEarlierEqualInstr(SlotIndex A, SlotIndex B) { + return !isEarlierInstr(B, A); + } + + /// Return the distance from this index to the given one. + int distance(SlotIndex other) const { + return other.getIndex() - getIndex(); + } + + /// Return the scaled distance from this index to the given one, where all + /// slots on the same instruction have zero distance. + int getInstrDistance(SlotIndex other) const { + return (other.listEntry()->getIndex() - listEntry()->getIndex()) + / Slot_Count; + } + + /// isBlock - Returns true if this is a block boundary slot. + bool isBlock() const { return getSlot() == Slot_Block; } + + /// isEarlyClobber - Returns true if this is an early-clobber slot. + bool isEarlyClobber() const { return getSlot() == Slot_EarlyClobber; } + + /// isRegister - Returns true if this is a normal register use/def slot. + /// Note that early-clobber slots may also be used for uses and defs. + bool isRegister() const { return getSlot() == Slot_Register; } + + /// isDead - Returns true if this is a dead def kill slot. + bool isDead() const { return getSlot() == Slot_Dead; } + + /// Returns the base index for associated with this index. The base index + /// is the one associated with the Slot_Block slot for the instruction + /// pointed to by this index. + SlotIndex getBaseIndex() const { + return SlotIndex(listEntry(), Slot_Block); + } + + /// Returns the boundary index for associated with this index. The boundary + /// index is the one associated with the Slot_Block slot for the instruction + /// pointed to by this index. + SlotIndex getBoundaryIndex() const { + return SlotIndex(listEntry(), Slot_Dead); + } + + /// Returns the register use/def slot in the current instruction for a + /// normal or early-clobber def. + SlotIndex getRegSlot(bool EC = false) const { + return SlotIndex(listEntry(), EC ? Slot_EarlyClobber : Slot_Register); + } + + /// Returns the dead def kill slot for the current instruction. + SlotIndex getDeadSlot() const { + return SlotIndex(listEntry(), Slot_Dead); + } + + /// Returns the next slot in the index list. This could be either the + /// next slot for the instruction pointed to by this index or, if this + /// index is a STORE, the first slot for the next instruction. + /// WARNING: This method is considerably more expensive than the methods + /// that return specific slots (getUseIndex(), etc). If you can - please + /// use one of those methods. + SlotIndex getNextSlot() const { + Slot s = getSlot(); + if (s == Slot_Dead) { + return SlotIndex(&*++listEntry()->getIterator(), Slot_Block); + } + return SlotIndex(listEntry(), s + 1); + } + + /// Returns the next index. This is the index corresponding to the this + /// index's slot, but for the next instruction. + SlotIndex getNextIndex() const { + return SlotIndex(&*++listEntry()->getIterator(), getSlot()); + } + + /// Returns the previous slot in the index list. This could be either the + /// previous slot for the instruction pointed to by this index or, if this + /// index is a Slot_Block, the last slot for the previous instruction. + /// WARNING: This method is considerably more expensive than the methods + /// that return specific slots (getUseIndex(), etc). If you can - please + /// use one of those methods. + SlotIndex getPrevSlot() const { + Slot s = getSlot(); + if (s == Slot_Block) { + return SlotIndex(&*--listEntry()->getIterator(), Slot_Dead); + } + return SlotIndex(listEntry(), s - 1); + } + + /// Returns the previous index. This is the index corresponding to this + /// index's slot, but for the previous instruction. + SlotIndex getPrevIndex() const { + return SlotIndex(&*--listEntry()->getIterator(), getSlot()); + } + }; + + inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) { + li.print(os); + return os; + } + + using IdxMBBPair = std::pair<SlotIndex, MachineBasicBlock *>; + + inline bool operator<(SlotIndex V, const IdxMBBPair &IM) { + return V < IM.first; + } + + inline bool operator<(const IdxMBBPair &IM, SlotIndex V) { + return IM.first < V; + } + + struct Idx2MBBCompare { + bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const { + return LHS.first < RHS.first; + } + }; + + /// SlotIndexes pass. + /// + /// This pass assigns indexes to each instruction. + class SlotIndexes : public MachineFunctionPass { + private: + // IndexListEntry allocator. + BumpPtrAllocator ileAllocator; + + using IndexList = ilist<IndexListEntry>; + IndexList indexList; + +#ifdef EXPENSIVE_CHECKS + IndexList graveyardList; +#endif // EXPENSIVE_CHECKS + + MachineFunction *mf; + + using Mi2IndexMap = DenseMap<const MachineInstr *, SlotIndex>; + Mi2IndexMap mi2iMap; + + /// MBBRanges - Map MBB number to (start, stop) indexes. + SmallVector<std::pair<SlotIndex, SlotIndex>, 8> MBBRanges; + + /// Idx2MBBMap - Sorted list of pairs of index of first instruction + /// and MBB id. + SmallVector<IdxMBBPair, 8> idx2MBBMap; + + IndexListEntry* createEntry(MachineInstr *mi, unsigned index) { + IndexListEntry *entry = + static_cast<IndexListEntry *>(ileAllocator.Allocate( + sizeof(IndexListEntry), alignof(IndexListEntry))); + + new (entry) IndexListEntry(mi, index); + + return entry; + } + + /// Renumber locally after inserting curItr. + void renumberIndexes(IndexList::iterator curItr); + + public: + static char ID; + + SlotIndexes() : MachineFunctionPass(ID) { + initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); + } + + ~SlotIndexes() override { + // The indexList's nodes are all allocated in the BumpPtrAllocator. + indexList.clearAndLeakNodesUnsafely(); + } + + void getAnalysisUsage(AnalysisUsage &au) const override; + void releaseMemory() override; + + bool runOnMachineFunction(MachineFunction &fn) override; + + /// Dump the indexes. + void dump() const; + + /// Renumber the index list, providing space for new instructions. + void renumberIndexes(); + + /// Repair indexes after adding and removing instructions. + void repairIndexesInRange(MachineBasicBlock *MBB, + MachineBasicBlock::iterator Begin, + MachineBasicBlock::iterator End); + + /// Returns the zero index for this analysis. + SlotIndex getZeroIndex() { + assert(indexList.front().getIndex() == 0 && "First index is not 0?"); + return SlotIndex(&indexList.front(), 0); + } + + /// Returns the base index of the last slot in this analysis. + SlotIndex getLastIndex() { + return SlotIndex(&indexList.back(), 0); + } + + /// Returns true if the given machine instr is mapped to an index, + /// otherwise returns false. + bool hasIndex(const MachineInstr &instr) const { + return mi2iMap.count(&instr); + } + + /// Returns the base index for the given instruction. + SlotIndex getInstructionIndex(const MachineInstr &MI) const { + // Instructions inside a bundle have the same number as the bundle itself. + auto BundleStart = getBundleStart(MI.getIterator()); + auto BundleEnd = getBundleEnd(MI.getIterator()); + // Use the first non-debug instruction in the bundle to get SlotIndex. + const MachineInstr &BundleNonDebug = + *skipDebugInstructionsForward(BundleStart, BundleEnd); + assert(!BundleNonDebug.isDebugInstr() && + "Could not use a debug instruction to query mi2iMap."); + Mi2IndexMap::const_iterator itr = mi2iMap.find(&BundleNonDebug); + assert(itr != mi2iMap.end() && "Instruction not found in maps."); + return itr->second; + } + + /// Returns the instruction for the given index, or null if the given + /// index has no instruction associated with it. + MachineInstr* getInstructionFromIndex(SlotIndex index) const { + return index.isValid() ? index.listEntry()->getInstr() : nullptr; + } + + /// Returns the next non-null index, if one exists. + /// Otherwise returns getLastIndex(). + SlotIndex getNextNonNullIndex(SlotIndex Index) { + IndexList::iterator I = Index.listEntry()->getIterator(); + IndexList::iterator E = indexList.end(); + while (++I != E) + if (I->getInstr()) + return SlotIndex(&*I, Index.getSlot()); + // We reached the end of the function. + return getLastIndex(); + } + + /// getIndexBefore - Returns the index of the last indexed instruction + /// before MI, or the start index of its basic block. + /// MI is not required to have an index. + SlotIndex getIndexBefore(const MachineInstr &MI) const { + const MachineBasicBlock *MBB = MI.getParent(); + assert(MBB && "MI must be inserted in a basic block"); + MachineBasicBlock::const_iterator I = MI, B = MBB->begin(); + while (true) { + if (I == B) + return getMBBStartIdx(MBB); + --I; + Mi2IndexMap::const_iterator MapItr = mi2iMap.find(&*I); + if (MapItr != mi2iMap.end()) + return MapItr->second; + } + } + + /// getIndexAfter - Returns the index of the first indexed instruction + /// after MI, or the end index of its basic block. + /// MI is not required to have an index. + SlotIndex getIndexAfter(const MachineInstr &MI) const { + const MachineBasicBlock *MBB = MI.getParent(); + assert(MBB && "MI must be inserted in a basic block"); + MachineBasicBlock::const_iterator I = MI, E = MBB->end(); + while (true) { + ++I; + if (I == E) + return getMBBEndIdx(MBB); + Mi2IndexMap::const_iterator MapItr = mi2iMap.find(&*I); + if (MapItr != mi2iMap.end()) + return MapItr->second; + } + } + + /// Return the (start,end) range of the given basic block number. + const std::pair<SlotIndex, SlotIndex> & + getMBBRange(unsigned Num) const { + return MBBRanges[Num]; + } + + /// Return the (start,end) range of the given basic block. + const std::pair<SlotIndex, SlotIndex> & + getMBBRange(const MachineBasicBlock *MBB) const { + return getMBBRange(MBB->getNumber()); + } + + /// Returns the first index in the given basic block number. + SlotIndex getMBBStartIdx(unsigned Num) const { + return getMBBRange(Num).first; + } + + /// Returns the first index in the given basic block. + SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const { + return getMBBRange(mbb).first; + } + + /// Returns the last index in the given basic block number. + SlotIndex getMBBEndIdx(unsigned Num) const { + return getMBBRange(Num).second; + } + + /// Returns the last index in the given basic block. + SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const { + return getMBBRange(mbb).second; + } + + /// Iterator over the idx2MBBMap (sorted pairs of slot index of basic block + /// begin and basic block) + using MBBIndexIterator = SmallVectorImpl<IdxMBBPair>::const_iterator; + + /// Move iterator to the next IdxMBBPair where the SlotIndex is greater or + /// equal to \p To. + MBBIndexIterator advanceMBBIndex(MBBIndexIterator I, SlotIndex To) const { + return std::lower_bound(I, idx2MBBMap.end(), To); + } + + /// Get an iterator pointing to the IdxMBBPair with the biggest SlotIndex + /// that is greater or equal to \p Idx. + MBBIndexIterator findMBBIndex(SlotIndex Idx) const { + return advanceMBBIndex(idx2MBBMap.begin(), Idx); + } + + /// Returns an iterator for the begin of the idx2MBBMap. + MBBIndexIterator MBBIndexBegin() const { + return idx2MBBMap.begin(); + } + + /// Return an iterator for the end of the idx2MBBMap. + MBBIndexIterator MBBIndexEnd() const { + return idx2MBBMap.end(); + } + + /// Returns the basic block which the given index falls in. + MachineBasicBlock* getMBBFromIndex(SlotIndex index) const { + if (MachineInstr *MI = getInstructionFromIndex(index)) + return MI->getParent(); + + MBBIndexIterator I = findMBBIndex(index); + // Take the pair containing the index + MBBIndexIterator J = + ((I != MBBIndexEnd() && I->first > index) || + (I == MBBIndexEnd() && !idx2MBBMap.empty())) ? std::prev(I) : I; + + assert(J != MBBIndexEnd() && J->first <= index && + index < getMBBEndIdx(J->second) && + "index does not correspond to an MBB"); + return J->second; + } + + /// Returns the MBB covering the given range, or null if the range covers + /// more than one basic block. + MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const { + + assert(start < end && "Backwards ranges not allowed."); + MBBIndexIterator itr = findMBBIndex(start); + if (itr == MBBIndexEnd()) { + itr = std::prev(itr); + return itr->second; + } + + // Check that we don't cross the boundary into this block. + if (itr->first < end) + return nullptr; + + itr = std::prev(itr); + + if (itr->first <= start) + return itr->second; + + return nullptr; + } + + /// Insert the given machine instruction into the mapping. Returns the + /// assigned index. + /// If Late is set and there are null indexes between mi's neighboring + /// instructions, create the new index after the null indexes instead of + /// before them. + SlotIndex insertMachineInstrInMaps(MachineInstr &MI, bool Late = false) { + assert(!MI.isInsideBundle() && + "Instructions inside bundles should use bundle start's slot."); + assert(mi2iMap.find(&MI) == mi2iMap.end() && "Instr already indexed."); + // Numbering debug instructions could cause code generation to be + // affected by debug information. + assert(!MI.isDebugInstr() && "Cannot number debug instructions."); + + assert(MI.getParent() != nullptr && "Instr must be added to function."); + + // Get the entries where MI should be inserted. + IndexList::iterator prevItr, nextItr; + if (Late) { + // Insert MI's index immediately before the following instruction. + nextItr = getIndexAfter(MI).listEntry()->getIterator(); + prevItr = std::prev(nextItr); + } else { + // Insert MI's index immediately after the preceding instruction. + prevItr = getIndexBefore(MI).listEntry()->getIterator(); + nextItr = std::next(prevItr); + } + + // Get a number for the new instr, or 0 if there's no room currently. + // In the latter case we'll force a renumber later. + unsigned dist = ((nextItr->getIndex() - prevItr->getIndex())/2) & ~3u; + unsigned newNumber = prevItr->getIndex() + dist; + + // Insert a new list entry for MI. + IndexList::iterator newItr = + indexList.insert(nextItr, createEntry(&MI, newNumber)); + + // Renumber locally if we need to. + if (dist == 0) + renumberIndexes(newItr); + + SlotIndex newIndex(&*newItr, SlotIndex::Slot_Block); + mi2iMap.insert(std::make_pair(&MI, newIndex)); + return newIndex; + } + + /// Removes machine instruction (bundle) \p MI from the mapping. + /// This should be called before MachineInstr::eraseFromParent() is used to + /// remove a whole bundle or an unbundled instruction. + void removeMachineInstrFromMaps(MachineInstr &MI); + + /// Removes a single machine instruction \p MI from the mapping. + /// This should be called before MachineInstr::eraseFromBundle() is used to + /// remove a single instruction (out of a bundle). + void removeSingleMachineInstrFromMaps(MachineInstr &MI); + + /// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in + /// maps used by register allocator. \returns the index where the new + /// instruction was inserted. + SlotIndex replaceMachineInstrInMaps(MachineInstr &MI, MachineInstr &NewMI) { + Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI); + if (mi2iItr == mi2iMap.end()) + return SlotIndex(); + SlotIndex replaceBaseIndex = mi2iItr->second; + IndexListEntry *miEntry(replaceBaseIndex.listEntry()); + assert(miEntry->getInstr() == &MI && + "Mismatched instruction in index tables."); + miEntry->setInstr(&NewMI); + mi2iMap.erase(mi2iItr); + mi2iMap.insert(std::make_pair(&NewMI, replaceBaseIndex)); + return replaceBaseIndex; + } + + /// Add the given MachineBasicBlock into the maps. + void insertMBBInMaps(MachineBasicBlock *mbb) { + MachineFunction::iterator nextMBB = + std::next(MachineFunction::iterator(mbb)); + + IndexListEntry *startEntry = nullptr; + IndexListEntry *endEntry = nullptr; + IndexList::iterator newItr; + if (nextMBB == mbb->getParent()->end()) { + startEntry = &indexList.back(); + endEntry = createEntry(nullptr, 0); + newItr = indexList.insertAfter(startEntry->getIterator(), endEntry); + } else { + startEntry = createEntry(nullptr, 0); + endEntry = getMBBStartIdx(&*nextMBB).listEntry(); + newItr = indexList.insert(endEntry->getIterator(), startEntry); + } + + SlotIndex startIdx(startEntry, SlotIndex::Slot_Block); + SlotIndex endIdx(endEntry, SlotIndex::Slot_Block); + + MachineFunction::iterator prevMBB(mbb); + assert(prevMBB != mbb->getParent()->end() && + "Can't insert a new block at the beginning of a function."); + --prevMBB; + MBBRanges[prevMBB->getNumber()].second = startIdx; + + assert(unsigned(mbb->getNumber()) == MBBRanges.size() && + "Blocks must be added in order"); + MBBRanges.push_back(std::make_pair(startIdx, endIdx)); + idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb)); + + renumberIndexes(newItr); + llvm::sort(idx2MBBMap, Idx2MBBCompare()); + } + + /// Free the resources that were required to maintain a SlotIndex. + /// + /// Once an index is no longer needed (for instance because the instruction + /// at that index has been moved), the resources required to maintain the + /// index can be relinquished to reduce memory use and improve renumbering + /// performance. Any remaining SlotIndex objects that point to the same + /// index are left 'dangling' (much the same as a dangling pointer to a + /// freed object) and should not be accessed, except to destruct them. + /// + /// Like dangling pointers, access to dangling SlotIndexes can cause + /// painful-to-track-down bugs, especially if the memory for the index + /// previously pointed to has been re-used. To detect dangling SlotIndex + /// bugs, build with EXPENSIVE_CHECKS=1. This will cause "erased" indexes to + /// be retained in a graveyard instead of being freed. Operations on indexes + /// in the graveyard will trigger an assertion. + void eraseIndex(SlotIndex index) { + IndexListEntry *entry = index.listEntry(); +#ifdef EXPENSIVE_CHECKS + indexList.remove(entry); + graveyardList.push_back(entry); + entry->setPoison(); +#else + indexList.erase(entry); +#endif + } + }; + + // Specialize IntervalMapInfo for half-open slot index intervals. + template <> + struct IntervalMapInfo<SlotIndex> : IntervalMapHalfOpenInfo<SlotIndex> { + }; + +} // end namespace llvm + +#endif // LLVM_CODEGEN_SLOTINDEXES_H |
