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Diffstat (limited to 'clang-r353983e/include/llvm/CodeGen/MachineInstrBuilder.h')
| -rw-r--r-- | clang-r353983e/include/llvm/CodeGen/MachineInstrBuilder.h | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/clang-r353983e/include/llvm/CodeGen/MachineInstrBuilder.h b/clang-r353983e/include/llvm/CodeGen/MachineInstrBuilder.h new file mode 100644 index 00000000..4a8cd686 --- /dev/null +++ b/clang-r353983e/include/llvm/CodeGen/MachineInstrBuilder.h @@ -0,0 +1,587 @@ +//===- CodeGen/MachineInstrBuilder.h - Simplify creation of MIs --*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file exposes a function named BuildMI, which is useful for dramatically +// simplifying how MachineInstr's are created. It allows use of code like this: +// +// M = BuildMI(MBB, MI, DL, TII.get(X86::ADD8rr), Dst) +// .addReg(argVal1) +// .addReg(argVal2); +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H +#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H + +#include "llvm/ADT/ArrayRef.h" +#include "llvm/CodeGen/GlobalISel/Utils.h" +#include "llvm/CodeGen/MachineBasicBlock.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineInstrBundle.h" +#include "llvm/CodeGen/MachineOperand.h" +#include "llvm/CodeGen/TargetRegisterInfo.h" +#include "llvm/IR/InstrTypes.h" +#include "llvm/IR/Intrinsics.h" +#include "llvm/Support/ErrorHandling.h" +#include <cassert> +#include <cstdint> +#include <utility> + +namespace llvm { + +class MCInstrDesc; +class MDNode; + +namespace RegState { + + enum { + Define = 0x2, + Implicit = 0x4, + Kill = 0x8, + Dead = 0x10, + Undef = 0x20, + EarlyClobber = 0x40, + Debug = 0x80, + InternalRead = 0x100, + Renamable = 0x200, + DefineNoRead = Define | Undef, + ImplicitDefine = Implicit | Define, + ImplicitKill = Implicit | Kill + }; + +} // end namespace RegState + +class MachineInstrBuilder { + MachineFunction *MF = nullptr; + MachineInstr *MI = nullptr; + +public: + MachineInstrBuilder() = default; + + /// Create a MachineInstrBuilder for manipulating an existing instruction. + /// F must be the machine function that was used to allocate I. + MachineInstrBuilder(MachineFunction &F, MachineInstr *I) : MF(&F), MI(I) {} + MachineInstrBuilder(MachineFunction &F, MachineBasicBlock::iterator I) + : MF(&F), MI(&*I) {} + + /// Allow automatic conversion to the machine instruction we are working on. + operator MachineInstr*() const { return MI; } + MachineInstr *operator->() const { return MI; } + operator MachineBasicBlock::iterator() const { return MI; } + + /// If conversion operators fail, use this method to get the MachineInstr + /// explicitly. + MachineInstr *getInstr() const { return MI; } + + /// Get the register for the operand index. + /// The operand at the index should be a register (asserted by + /// MachineOperand). + unsigned getReg(unsigned Idx) { return MI->getOperand(Idx).getReg(); } + + /// Add a new virtual register operand. + const MachineInstrBuilder &addReg(unsigned RegNo, unsigned flags = 0, + unsigned SubReg = 0) const { + assert((flags & 0x1) == 0 && + "Passing in 'true' to addReg is forbidden! Use enums instead."); + MI->addOperand(*MF, MachineOperand::CreateReg(RegNo, + flags & RegState::Define, + flags & RegState::Implicit, + flags & RegState::Kill, + flags & RegState::Dead, + flags & RegState::Undef, + flags & RegState::EarlyClobber, + SubReg, + flags & RegState::Debug, + flags & RegState::InternalRead, + flags & RegState::Renamable)); + return *this; + } + + /// Add a virtual register definition operand. + const MachineInstrBuilder &addDef(unsigned RegNo, unsigned Flags = 0, + unsigned SubReg = 0) const { + return addReg(RegNo, Flags | RegState::Define, SubReg); + } + + /// Add a virtual register use operand. It is an error for Flags to contain + /// `RegState::Define` when calling this function. + const MachineInstrBuilder &addUse(unsigned RegNo, unsigned Flags = 0, + unsigned SubReg = 0) const { + assert(!(Flags & RegState::Define) && + "Misleading addUse defines register, use addReg instead."); + return addReg(RegNo, Flags, SubReg); + } + + /// Add a new immediate operand. + const MachineInstrBuilder &addImm(int64_t Val) const { + MI->addOperand(*MF, MachineOperand::CreateImm(Val)); + return *this; + } + + const MachineInstrBuilder &addCImm(const ConstantInt *Val) const { + MI->addOperand(*MF, MachineOperand::CreateCImm(Val)); + return *this; + } + + const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const { + MI->addOperand(*MF, MachineOperand::CreateFPImm(Val)); + return *this; + } + + const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateMBB(MBB, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addFrameIndex(int Idx) const { + MI->addOperand(*MF, MachineOperand::CreateFI(Idx)); + return *this; + } + + const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx, + int Offset = 0, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateCPI(Idx, Offset, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addTargetIndex(unsigned Idx, int64_t Offset = 0, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateTargetIndex(Idx, Offset, + TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addJumpTableIndex(unsigned Idx, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateJTI(Idx, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addGlobalAddress(const GlobalValue *GV, + int64_t Offset = 0, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateGA(GV, Offset, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addExternalSymbol(const char *FnName, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateES(FnName, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addBlockAddress(const BlockAddress *BA, + int64_t Offset = 0, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateBA(BA, Offset, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &addRegMask(const uint32_t *Mask) const { + MI->addOperand(*MF, MachineOperand::CreateRegMask(Mask)); + return *this; + } + + const MachineInstrBuilder &addMemOperand(MachineMemOperand *MMO) const { + MI->addMemOperand(*MF, MMO); + return *this; + } + + const MachineInstrBuilder & + setMemRefs(ArrayRef<MachineMemOperand *> MMOs) const { + MI->setMemRefs(*MF, MMOs); + return *this; + } + + const MachineInstrBuilder &cloneMemRefs(const MachineInstr &OtherMI) const { + MI->cloneMemRefs(*MF, OtherMI); + return *this; + } + + const MachineInstrBuilder & + cloneMergedMemRefs(ArrayRef<const MachineInstr *> OtherMIs) const { + MI->cloneMergedMemRefs(*MF, OtherMIs); + return *this; + } + + const MachineInstrBuilder &add(const MachineOperand &MO) const { + MI->addOperand(*MF, MO); + return *this; + } + + const MachineInstrBuilder &add(ArrayRef<MachineOperand> MOs) const { + for (const MachineOperand &MO : MOs) { + MI->addOperand(*MF, MO); + } + return *this; + } + + const MachineInstrBuilder &addMetadata(const MDNode *MD) const { + MI->addOperand(*MF, MachineOperand::CreateMetadata(MD)); + assert((MI->isDebugValue() ? static_cast<bool>(MI->getDebugVariable()) + : true) && + "first MDNode argument of a DBG_VALUE not a variable"); + assert((MI->isDebugLabel() ? static_cast<bool>(MI->getDebugLabel()) + : true) && + "first MDNode argument of a DBG_LABEL not a label"); + return *this; + } + + const MachineInstrBuilder &addCFIIndex(unsigned CFIIndex) const { + MI->addOperand(*MF, MachineOperand::CreateCFIIndex(CFIIndex)); + return *this; + } + + const MachineInstrBuilder &addIntrinsicID(Intrinsic::ID ID) const { + MI->addOperand(*MF, MachineOperand::CreateIntrinsicID(ID)); + return *this; + } + + const MachineInstrBuilder &addPredicate(CmpInst::Predicate Pred) const { + MI->addOperand(*MF, MachineOperand::CreatePredicate(Pred)); + return *this; + } + + const MachineInstrBuilder &addSym(MCSymbol *Sym, + unsigned char TargetFlags = 0) const { + MI->addOperand(*MF, MachineOperand::CreateMCSymbol(Sym, TargetFlags)); + return *this; + } + + const MachineInstrBuilder &setMIFlags(unsigned Flags) const { + MI->setFlags(Flags); + return *this; + } + + const MachineInstrBuilder &setMIFlag(MachineInstr::MIFlag Flag) const { + MI->setFlag(Flag); + return *this; + } + + // Add a displacement from an existing MachineOperand with an added offset. + const MachineInstrBuilder &addDisp(const MachineOperand &Disp, int64_t off, + unsigned char TargetFlags = 0) const { + // If caller specifies new TargetFlags then use it, otherwise the + // default behavior is to copy the target flags from the existing + // MachineOperand. This means if the caller wants to clear the + // target flags it needs to do so explicitly. + if (0 == TargetFlags) + TargetFlags = Disp.getTargetFlags(); + + switch (Disp.getType()) { + default: + llvm_unreachable("Unhandled operand type in addDisp()"); + case MachineOperand::MO_Immediate: + return addImm(Disp.getImm() + off); + case MachineOperand::MO_ConstantPoolIndex: + return addConstantPoolIndex(Disp.getIndex(), Disp.getOffset() + off, + TargetFlags); + case MachineOperand::MO_GlobalAddress: + return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off, + TargetFlags); + } + } + + /// Copy all the implicit operands from OtherMI onto this one. + const MachineInstrBuilder & + copyImplicitOps(const MachineInstr &OtherMI) const { + MI->copyImplicitOps(*MF, OtherMI); + return *this; + } + + bool constrainAllUses(const TargetInstrInfo &TII, + const TargetRegisterInfo &TRI, + const RegisterBankInfo &RBI) const { + return constrainSelectedInstRegOperands(*MI, TII, TRI, RBI); + } +}; + +/// Builder interface. Specify how to create the initial instruction itself. +inline MachineInstrBuilder BuildMI(MachineFunction &MF, const DebugLoc &DL, + const MCInstrDesc &MCID) { + return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL)); +} + +/// This version of the builder sets up the first operand as a +/// destination virtual register. +inline MachineInstrBuilder BuildMI(MachineFunction &MF, const DebugLoc &DL, + const MCInstrDesc &MCID, unsigned DestReg) { + return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL)) + .addReg(DestReg, RegState::Define); +} + +/// This version of the builder inserts the newly-built instruction before +/// the given position in the given MachineBasicBlock, and sets up the first +/// operand as a destination virtual register. +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::iterator I, + const DebugLoc &DL, const MCInstrDesc &MCID, + unsigned DestReg) { + MachineFunction &MF = *BB.getParent(); + MachineInstr *MI = MF.CreateMachineInstr(MCID, DL); + BB.insert(I, MI); + return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define); +} + +/// This version of the builder inserts the newly-built instruction before +/// the given position in the given MachineBasicBlock, and sets up the first +/// operand as a destination virtual register. +/// +/// If \c I is inside a bundle, then the newly inserted \a MachineInstr is +/// added to the same bundle. +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::instr_iterator I, + const DebugLoc &DL, const MCInstrDesc &MCID, + unsigned DestReg) { + MachineFunction &MF = *BB.getParent(); + MachineInstr *MI = MF.CreateMachineInstr(MCID, DL); + BB.insert(I, MI); + return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define); +} + +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineInstr &I, + const DebugLoc &DL, const MCInstrDesc &MCID, + unsigned DestReg) { + // Calling the overload for instr_iterator is always correct. However, the + // definition is not available in headers, so inline the check. + if (I.isInsideBundle()) + return BuildMI(BB, MachineBasicBlock::instr_iterator(I), DL, MCID, DestReg); + return BuildMI(BB, MachineBasicBlock::iterator(I), DL, MCID, DestReg); +} + +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineInstr *I, + const DebugLoc &DL, const MCInstrDesc &MCID, + unsigned DestReg) { + return BuildMI(BB, *I, DL, MCID, DestReg); +} + +/// This version of the builder inserts the newly-built instruction before the +/// given position in the given MachineBasicBlock, and does NOT take a +/// destination register. +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::iterator I, + const DebugLoc &DL, + const MCInstrDesc &MCID) { + MachineFunction &MF = *BB.getParent(); + MachineInstr *MI = MF.CreateMachineInstr(MCID, DL); + BB.insert(I, MI); + return MachineInstrBuilder(MF, MI); +} + +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::instr_iterator I, + const DebugLoc &DL, + const MCInstrDesc &MCID) { + MachineFunction &MF = *BB.getParent(); + MachineInstr *MI = MF.CreateMachineInstr(MCID, DL); + BB.insert(I, MI); + return MachineInstrBuilder(MF, MI); +} + +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineInstr &I, + const DebugLoc &DL, + const MCInstrDesc &MCID) { + // Calling the overload for instr_iterator is always correct. However, the + // definition is not available in headers, so inline the check. + if (I.isInsideBundle()) + return BuildMI(BB, MachineBasicBlock::instr_iterator(I), DL, MCID); + return BuildMI(BB, MachineBasicBlock::iterator(I), DL, MCID); +} + +inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineInstr *I, + const DebugLoc &DL, + const MCInstrDesc &MCID) { + return BuildMI(BB, *I, DL, MCID); +} + +/// This version of the builder inserts the newly-built instruction at the end +/// of the given MachineBasicBlock, and does NOT take a destination register. +inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, const DebugLoc &DL, + const MCInstrDesc &MCID) { + return BuildMI(*BB, BB->end(), DL, MCID); +} + +/// This version of the builder inserts the newly-built instruction at the +/// end of the given MachineBasicBlock, and sets up the first operand as a +/// destination virtual register. +inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, const DebugLoc &DL, + const MCInstrDesc &MCID, unsigned DestReg) { + return BuildMI(*BB, BB->end(), DL, MCID, DestReg); +} + +/// This version of the builder builds a DBG_VALUE intrinsic +/// for either a value in a register or a register-indirect +/// address. The convention is that a DBG_VALUE is indirect iff the +/// second operand is an immediate. +MachineInstrBuilder BuildMI(MachineFunction &MF, const DebugLoc &DL, + const MCInstrDesc &MCID, bool IsIndirect, + unsigned Reg, const MDNode *Variable, + const MDNode *Expr); + +/// This version of the builder builds a DBG_VALUE intrinsic +/// for a MachineOperand. +MachineInstrBuilder BuildMI(MachineFunction &MF, const DebugLoc &DL, + const MCInstrDesc &MCID, bool IsIndirect, + MachineOperand &MO, const MDNode *Variable, + const MDNode *Expr); + +/// This version of the builder builds a DBG_VALUE intrinsic +/// for either a value in a register or a register-indirect +/// address and inserts it at position I. +MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::iterator I, const DebugLoc &DL, + const MCInstrDesc &MCID, bool IsIndirect, + unsigned Reg, const MDNode *Variable, + const MDNode *Expr); + +/// This version of the builder builds a DBG_VALUE intrinsic +/// for a machine operand and inserts it at position I. +MachineInstrBuilder BuildMI(MachineBasicBlock &BB, + MachineBasicBlock::iterator I, const DebugLoc &DL, + const MCInstrDesc &MCID, bool IsIndirect, + MachineOperand &MO, const MDNode *Variable, + const MDNode *Expr); + +/// Clone a DBG_VALUE whose value has been spilled to FrameIndex. +MachineInstr *buildDbgValueForSpill(MachineBasicBlock &BB, + MachineBasicBlock::iterator I, + const MachineInstr &Orig, int FrameIndex); + +/// Update a DBG_VALUE whose value has been spilled to FrameIndex. Useful when +/// modifying an instruction in place while iterating over a basic block. +void updateDbgValueForSpill(MachineInstr &Orig, int FrameIndex); + +inline unsigned getDefRegState(bool B) { + return B ? RegState::Define : 0; +} +inline unsigned getImplRegState(bool B) { + return B ? RegState::Implicit : 0; +} +inline unsigned getKillRegState(bool B) { + return B ? RegState::Kill : 0; +} +inline unsigned getDeadRegState(bool B) { + return B ? RegState::Dead : 0; +} +inline unsigned getUndefRegState(bool B) { + return B ? RegState::Undef : 0; +} +inline unsigned getInternalReadRegState(bool B) { + return B ? RegState::InternalRead : 0; +} +inline unsigned getDebugRegState(bool B) { + return B ? RegState::Debug : 0; +} +inline unsigned getRenamableRegState(bool B) { + return B ? RegState::Renamable : 0; +} + +/// Get all register state flags from machine operand \p RegOp. +inline unsigned getRegState(const MachineOperand &RegOp) { + assert(RegOp.isReg() && "Not a register operand"); + return getDefRegState(RegOp.isDef()) | + getImplRegState(RegOp.isImplicit()) | + getKillRegState(RegOp.isKill()) | + getDeadRegState(RegOp.isDead()) | + getUndefRegState(RegOp.isUndef()) | + getInternalReadRegState(RegOp.isInternalRead()) | + getDebugRegState(RegOp.isDebug()) | + getRenamableRegState( + TargetRegisterInfo::isPhysicalRegister(RegOp.getReg()) && + RegOp.isRenamable()); +} + +/// Helper class for constructing bundles of MachineInstrs. +/// +/// MIBundleBuilder can create a bundle from scratch by inserting new +/// MachineInstrs one at a time, or it can create a bundle from a sequence of +/// existing MachineInstrs in a basic block. +class MIBundleBuilder { + MachineBasicBlock &MBB; + MachineBasicBlock::instr_iterator Begin; + MachineBasicBlock::instr_iterator End; + +public: + /// Create an MIBundleBuilder that inserts instructions into a new bundle in + /// BB above the bundle or instruction at Pos. + MIBundleBuilder(MachineBasicBlock &BB, MachineBasicBlock::iterator Pos) + : MBB(BB), Begin(Pos.getInstrIterator()), End(Begin) {} + + /// Create a bundle from the sequence of instructions between B and E. + MIBundleBuilder(MachineBasicBlock &BB, MachineBasicBlock::iterator B, + MachineBasicBlock::iterator E) + : MBB(BB), Begin(B.getInstrIterator()), End(E.getInstrIterator()) { + assert(B != E && "No instructions to bundle"); + ++B; + while (B != E) { + MachineInstr &MI = *B; + ++B; + MI.bundleWithPred(); + } + } + + /// Create an MIBundleBuilder representing an existing instruction or bundle + /// that has MI as its head. + explicit MIBundleBuilder(MachineInstr *MI) + : MBB(*MI->getParent()), Begin(MI), + End(getBundleEnd(MI->getIterator())) {} + + /// Return a reference to the basic block containing this bundle. + MachineBasicBlock &getMBB() const { return MBB; } + + /// Return true if no instructions have been inserted in this bundle yet. + /// Empty bundles aren't representable in a MachineBasicBlock. + bool empty() const { return Begin == End; } + + /// Return an iterator to the first bundled instruction. + MachineBasicBlock::instr_iterator begin() const { return Begin; } + + /// Return an iterator beyond the last bundled instruction. + MachineBasicBlock::instr_iterator end() const { return End; } + + /// Insert MI into this bundle before I which must point to an instruction in + /// the bundle, or end(). + MIBundleBuilder &insert(MachineBasicBlock::instr_iterator I, + MachineInstr *MI) { + MBB.insert(I, MI); + if (I == Begin) { + if (!empty()) + MI->bundleWithSucc(); + Begin = MI->getIterator(); + return *this; + } + if (I == End) { + MI->bundleWithPred(); + return *this; + } + // MI was inserted in the middle of the bundle, so its neighbors' flags are + // already fine. Update MI's bundle flags manually. + MI->setFlag(MachineInstr::BundledPred); + MI->setFlag(MachineInstr::BundledSucc); + return *this; + } + + /// Insert MI into MBB by prepending it to the instructions in the bundle. + /// MI will become the first instruction in the bundle. + MIBundleBuilder &prepend(MachineInstr *MI) { + return insert(begin(), MI); + } + + /// Insert MI into MBB by appending it to the instructions in the bundle. + /// MI will become the last instruction in the bundle. + MIBundleBuilder &append(MachineInstr *MI) { + return insert(end(), MI); + } +}; + +} // end namespace llvm + +#endif // LLVM_CODEGEN_MACHINEINSTRBUILDER_H |
