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Diffstat (limited to 'clang-r353983e/include/llvm/Support/Threading.h')
| -rw-r--r-- | clang-r353983e/include/llvm/Support/Threading.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/clang-r353983e/include/llvm/Support/Threading.h b/clang-r353983e/include/llvm/Support/Threading.h new file mode 100644 index 00000000..23b115f0 --- /dev/null +++ b/clang-r353983e/include/llvm/Support/Threading.h @@ -0,0 +1,169 @@ +//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file declares helper functions for running LLVM in a multi-threaded +// environment. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_SUPPORT_THREADING_H +#define LLVM_SUPPORT_THREADING_H + +#include "llvm/ADT/SmallVector.h" +#include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX +#include "llvm/Support/Compiler.h" +#include <ciso646> // So we can check the C++ standard lib macros. +#include <functional> + +#if defined(_MSC_VER) +// MSVC's call_once implementation worked since VS 2015, which is the minimum +// supported version as of this writing. +#define LLVM_THREADING_USE_STD_CALL_ONCE 1 +#elif defined(LLVM_ON_UNIX) && \ + (defined(_LIBCPP_VERSION) || \ + !(defined(__NetBSD__) || defined(__OpenBSD__) || \ + (defined(__ppc__) || defined(__PPC__)))) +// std::call_once from libc++ is used on all Unix platforms. Other +// implementations like libstdc++ are known to have problems on NetBSD, +// OpenBSD and PowerPC. +#define LLVM_THREADING_USE_STD_CALL_ONCE 1 +#else +#define LLVM_THREADING_USE_STD_CALL_ONCE 0 +#endif + +#if LLVM_THREADING_USE_STD_CALL_ONCE +#include <mutex> +#else +#include "llvm/Support/Atomic.h" +#endif + +namespace llvm { +class Twine; + +/// Returns true if LLVM is compiled with support for multi-threading, and +/// false otherwise. +bool llvm_is_multithreaded(); + +/// llvm_execute_on_thread - Execute the given \p UserFn on a separate +/// thread, passing it the provided \p UserData and waits for thread +/// completion. +/// +/// This function does not guarantee that the code will actually be executed +/// on a separate thread or honoring the requested stack size, but tries to do +/// so where system support is available. +/// +/// \param UserFn - The callback to execute. +/// \param UserData - An argument to pass to the callback function. +/// \param RequestedStackSize - If non-zero, a requested size (in bytes) for +/// the thread stack. +void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData, + unsigned RequestedStackSize = 0); + +#if LLVM_THREADING_USE_STD_CALL_ONCE + + typedef std::once_flag once_flag; + +#else + + enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; + + /// The llvm::once_flag structure + /// + /// This type is modeled after std::once_flag to use with llvm::call_once. + /// This structure must be used as an opaque object. It is a struct to force + /// autoinitialization and behave like std::once_flag. + struct once_flag { + volatile sys::cas_flag status = Uninitialized; + }; + +#endif + + /// Execute the function specified as a parameter once. + /// + /// Typical usage: + /// \code + /// void foo() {...}; + /// ... + /// static once_flag flag; + /// call_once(flag, foo); + /// \endcode + /// + /// \param flag Flag used for tracking whether or not this has run. + /// \param F Function to call once. + template <typename Function, typename... Args> + void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { +#if LLVM_THREADING_USE_STD_CALL_ONCE + std::call_once(flag, std::forward<Function>(F), + std::forward<Args>(ArgList)...); +#else + // For other platforms we use a generic (if brittle) version based on our + // atomics. + sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized); + if (old_val == Uninitialized) { + std::forward<Function>(F)(std::forward<Args>(ArgList)...); + sys::MemoryFence(); + TsanIgnoreWritesBegin(); + TsanHappensBefore(&flag.status); + flag.status = Done; + TsanIgnoreWritesEnd(); + } else { + // Wait until any thread doing the call has finished. + sys::cas_flag tmp = flag.status; + sys::MemoryFence(); + while (tmp != Done) { + tmp = flag.status; + sys::MemoryFence(); + } + } + TsanHappensAfter(&flag.status); +#endif + } + + /// Get the amount of currency to use for tasks requiring significant + /// memory or other resources. Currently based on physical cores, if + /// available for the host system, otherwise falls back to + /// thread::hardware_concurrency(). + /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF + unsigned heavyweight_hardware_concurrency(); + + /// Get the number of threads that the current program can execute + /// concurrently. On some systems std::thread::hardware_concurrency() returns + /// the total number of cores, without taking affinity into consideration. + /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF. + /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is + /// not available. + unsigned hardware_concurrency(); + + /// Return the current thread id, as used in various OS system calls. + /// Note that not all platforms guarantee that the value returned will be + /// unique across the entire system, so portable code should not assume + /// this. + uint64_t get_threadid(); + + /// Get the maximum length of a thread name on this platform. + /// A value of 0 means there is no limit. + uint32_t get_max_thread_name_length(); + + /// Set the name of the current thread. Setting a thread's name can + /// be helpful for enabling useful diagnostics under a debugger or when + /// logging. The level of support for setting a thread's name varies + /// wildly across operating systems, and we only make a best effort to + /// perform the operation on supported platforms. No indication of success + /// or failure is returned. + void set_thread_name(const Twine &Name); + + /// Get the name of the current thread. The level of support for + /// getting a thread's name varies wildly across operating systems, and it + /// is not even guaranteed that if you can successfully set a thread's name + /// that you can later get it back. This function is intended for diagnostic + /// purposes, and as with setting a thread's name no indication of whether + /// the operation succeeded or failed is returned. + void get_thread_name(SmallVectorImpl<char> &Name); +} + +#endif |
