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authorJoe Fernandez <joefernandez@google.com>2012-06-14 15:10:46 -0700
committerJoe Fernandez <joefernandez@google.com>2013-08-22 10:25:33 -0700
commit66f6fe66331469618b4edf1e1e163a28ba5dea44 (patch)
treec6ee7aafed29a5b040cd292a9e6829ecfe8d3943 /samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java
parentabb260a280af25500b2d5c95890c9af116981f4d (diff)
Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 ) Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
Diffstat (limited to 'samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java')
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diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java
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+++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.example.android.opengl;
+
+import android.app.Activity;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+
+public class OpenGLES20Activity extends Activity {
+
+ private GLSurfaceView mGLView;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ // Create a GLSurfaceView instance and set it
+ // as the ContentView for this Activity
+ mGLView = new MyGLSurfaceView(this);
+ setContentView(mGLView);
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ // The following call pauses the rendering thread.
+ // If your OpenGL application is memory intensive,
+ // you should consider de-allocating objects that
+ // consume significant memory here.
+ mGLView.onPause();
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+ // The following call resumes a paused rendering thread.
+ // If you de-allocated graphic objects for onPause()
+ // this is a good place to re-allocate them.
+ mGLView.onResume();
+ }
+} \ No newline at end of file