diff options
Diffstat (limited to 'samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java')
| -rw-r--r-- | samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java new file mode 100644 index 000000000..ab0f4406e --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES20Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + super.onPause(); + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + mGLView.onPause(); + } + + @Override + protected void onResume() { + super.onResume(); + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + mGLView.onResume(); + } +}
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