| Commit message (Collapse) | Author | Age | Files | Lines |
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Shows the ideal way for a game to interact with system UI, hiding
the status bar and nav bar while being played, making them visible
when paused or otherwise interacting with controls of the game,
and determing layout of game controls to not be covered by the
status bar or nav bar.
Change-Id: Ia192c31321113d81f96c06c7a69a06ef72c4682a
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Added basic stylus and hover support to the sample to illustrate
the usage of pressure, size, orientation, distance, tilt and tool type
information.
Change-Id: I1689adc38d5904870e005300b3317c44c214fc08
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Change-Id: I23f83b1272ba6aef5a4fbadf5e450c1e0b4dd82b
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Added multitouch support.
Fixed the trackball based drawing.
Change-Id: I15d9c5c4ac26a83f476f98c1f2ef3a5841e2ffbd
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Changed deprecated Config.LOGD to Config.DEBUG
Removed unnecessary whitespaces
Change-Id: I01414dd83eb6f9a41e56762dd7fc00e7f1115039
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