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/*
 * Copyright 2018 The LineageOS Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "Light"

#include "Light.h"

#include <android-base/logging.h>

namespace {
using android::hardware::light::V2_0::LightState;

static uint32_t rgbToBrightness(const LightState& state) {
    uint32_t color = state.color & 0x00ffffff;
    return ((77 * ((color >> 16) & 0xff)) + (150 * ((color >> 8) & 0xff)) +
            (29 * (color & 0xff))) >> 8;
}

static bool isLit(const LightState& state) {
    return (state.color & 0x00ffffff);
}
} // anonymous namespace

namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {

Light::Light(std::ofstream&& backlight, std::ofstream&& led)
    : mBacklight(std::move(backlight)), mLed(std::move(led)) {
    auto backlightFn(std::bind(&Light::setBacklight, this, std::placeholders::_1));
    auto notifFn(std::bind(&Light::setNotificationLight, this, std::placeholders::_1));
    mLights.emplace(std::make_pair(Type::BACKLIGHT, backlightFn));
    mLights.emplace(std::make_pair(Type::NOTIFICATIONS, notifFn));
}

// Methods from ::android::hardware::light::V2_0::ILight follow.
Return<Status> Light::setLight(Type type, const LightState& state) {
    auto it = mLights.find(type);

    if (it == mLights.end()) {
        return Status::LIGHT_NOT_SUPPORTED;
    }

    it->second(state);

    return Status::SUCCESS;
}

Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
    std::vector<Type> types;

    for (auto const& light : mLights) {
        types.push_back(light.first);
    }

    _hidl_cb(types);

    return Void();
}

void Light::setBacklight(const LightState& state) {
    std::lock_guard<std::mutex> lock(mLock);
    uint32_t brightness = rgbToBrightness(state);

    mBacklight << brightness << std::endl;
}

void Light::setNotificationLight(const LightState& state) {
    std::lock_guard<std::mutex> lock(mLock);
    uint32_t color = state.color & 0x00ffffff;

    if (isLit(state)) {
        mLed << color << std::endl;
    } else {
        mLed << 0 << std::endl;
    }
}

}  // namespace implementation
}  // namespace V2_0
}  // namespace light
}  // namespace hardware
}  // namespace android