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path:
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samplecode
/
SampleCCPRGeometry.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
1
-19
/
+20
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
1
-20
/
+19
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
1
-19
/
+20
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
1
-5
/
+4
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
1
-63
/
+55
*
move largest apis into private
Mike Reed
2018-01-08
1
-1
/
+2
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
1
-2
/
+10
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
1
-2
/
+10
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
1
-2
/
+10
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
1
-19
/
+13
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
1
-27
/
+13
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
1
-55
/
+43
*
Delete even more unused views code
Brian Osman
2017-11-29
1
-1
/
+0
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
1
-2
/
+2
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
1
-26
/
+26
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
1
-26
/
+26
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
1
-26
/
+26
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
1
-3
/
+0
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
1
-1
/
+2
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
1
-6
/
+6
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
1
-39
/
+91
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
1
-45
/
+44
*
Add a GrCCPRGeometry file
Chris Dalton
2017-08-28
1
-6
/
+5
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
1
-1
/
+1
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
1
-11
/
+22
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
1
-1
/
+1
*
Coverage counting path renderer
Chris Dalton
2017-07-14
1
-0
/
+342