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path: root/samplecode/SampleCCPRGeometry.cpp
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* ccpr: Tessellate fans for very large and/or simple pathsChris Dalton2018-02-141-19/+20
* Revert "ccpr: Tessellate fans for very large and/or simple paths"Cary Clark2018-02-121-20/+19
* ccpr: Tessellate fans for very large and/or simple pathsChris Dalton2018-02-121-19/+20
* ccpr: Use primitive restart feature on ARMChris Dalton2018-01-231-5/+4
* CCPR: Rename GrCCPR* -> GrCC*Chris Dalton2018-01-081-63/+55
* move largest apis into privateMike Reed2018-01-081-1/+2
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton2018-01-041-2/+10
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton2017-12-221-10/+2
* CCPR: Initial semi-optimized vertex shader ImplChris Dalton2017-12-221-2/+10
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Brian Osman2017-12-201-10/+2
* CCPR: Initial semi-optimized vertex shader ImplChris Dalton2017-12-201-2/+10
* CCPR: Don't use instanced draw calls with geometry shadersChris Dalton2017-12-111-19/+13
* CCPR: Combine loops and serpentines back into a single shaderChris Dalton2017-12-081-27/+13
* CCPR: Eliminate texel buffersChris Dalton2017-12-051-55/+43
* Delete even more unused views codeBrian Osman2017-11-291-1/+0
* Convert geometry shaders to operate in Skia device spaceChris Dalton2017-10-251-2/+2
* Refactor CCPR coverage shaders for a vertex implChris Dalton2017-10-161-26/+26
* Revert "Refactor CCPR coverage shaders for a vertex impl"Eric Boren2017-10-161-26/+26
* Refactor CCPR coverage shaders for a vertex implChris Dalton2017-10-151-26/+26
* CCPR: Remove kCombinedTriangleHullsAndEdgesChris Dalton2017-09-261-3/+0
* Use shader based blending to clamp kPlus mode w/F16Brian Osman2017-09-201-1/+2
* Minor cleanups for CCPRChris Dalton2017-09-121-6/+6
* CCPR: Remove cubic insets and MSAA bordersChris Dalton2017-09-051-39/+91
* CCPR: Rewrite path parsingChris Dalton2017-09-051-45/+44
* Add a GrCCPRGeometry fileChris Dalton2017-08-281-6/+5
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Greg Daniel2017-08-241-1/+1
* CCPR: Process quadratic flat edges without soft msaaChris Dalton2017-08-071-11/+22
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Robert Phillips2017-07-261-1/+1
* Coverage counting path rendererChris Dalton2017-07-141-0/+342