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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.statusbar.notification.stack
import android.animation.AnimatorListenerAdapter
import android.content.Context
import android.content.res.Configuration
import android.graphics.Canvas
import android.graphics.Path
import android.graphics.RectF
import android.util.AttributeSet
import com.android.systemui.R
import com.android.systemui.statusbar.notification.row.ExpandableView
/**
* Root view to insert Lock screen media controls into the notification stack.
*/
class MediaContainerView(context: Context, attrs: AttributeSet?) : ExpandableView(context, attrs) {
var cornerRadius = 0f
var clipHeight = 0
var clipRect = RectF()
var clipPath = Path()
init {
setWillNotDraw(false) // Run onDraw after invalidate.
updateResources()
}
override fun onConfigurationChanged(newConfig: Configuration?) {
super.onConfigurationChanged(newConfig)
updateResources()
}
private fun updateResources() {
cornerRadius = context.resources
.getDimensionPixelSize(R.dimen.notification_corner_radius).toFloat()
}
public override fun updateClipping() {
if (clipHeight != actualHeight) {
clipHeight = actualHeight
}
invalidate()
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val bounds = canvas.clipBounds
bounds.bottom = clipHeight
clipRect.set(bounds)
clipPath.reset()
clipPath.addRoundRect(clipRect, cornerRadius, cornerRadius, Path.Direction.CW)
canvas.clipPath(clipPath)
}
override fun performRemoveAnimation(duration: Long, delay: Long, translationDirection: Float,
isHeadsUpAnimation: Boolean, endLocation: Float,
onFinishedRunnable: Runnable?,
animationListener: AnimatorListenerAdapter?): Long {
return 0
}
override fun performAddAnimation(delay: Long, duration: Long, isHeadsUpAppear: Boolean,
onEnd: Runnable?) {
// No animation, it doesn't need it, this would be local
}
}
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